My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Goblin Demolisher Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Rascals Musketeer Wizard Ice Wizard
The Log
Rascals Musketeer Goblin Demolisher
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Musketeer Goblin Demolisher Wizard Ice Wizard
Fireball
Rascals Musketeer Wizard Ice Wizard
Poison
Rascals Musketeer Wizard Ice Wizard
Lightning
Musketeer Wizard Ice Wizard
Rocket
Rascals Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Goblin Demolisher Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Earthquake Ice Wizard Musketeer Goblin Demolisher Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Earthquake Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Musketeer Goblin Demolisher The Log Ice Wizard
Rascals
Musketeer
Earthquake
Zap The Log
Musketeer
Zap Rascals The Log
Goblin Demolisher
Zap
Wizard
The Log
Zap Earthquake Musketeer
Ice Wizard
Zap

Defense Synergies 1 14

Zap
Rascals Earthquake Musketeer Goblin Demolisher The Log Ice Wizard
Rascals
Zap Musketeer The Log
Earthquake
Zap The Log Ice Wizard
Musketeer
The Log Zap Rascals
Goblin Demolisher
Zap The Log
Wizard
The Log Ice Wizard
The Log
Musketeer Zap Rascals Earthquake Goblin Demolisher Wizard Ice Wizard
Ice Wizard
Zap Earthquake Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Musketeer Goblin Demolisher Wizard The Log
Zap Rascals Musketeer The Log Ice Wizard
Rascals Musketeer Ice Wizard
Rascals Musketeer Ice Wizard
Earthquake Goblin Demolisher The Log
The Log Zap Rascals Earthquake Musketeer Goblin Demolisher Ice Wizard
Musketeer Zap Rascals Wizard Ice Wizard
Earthquake Zap Rascals Musketeer The Log
Rascals Musketeer Ice Wizard
Rascals Musketeer Ice Wizard
Ice Wizard Zap Rascals Earthquake Musketeer Goblin Demolisher Wizard The Log
Musketeer Zap Rascals Wizard Ice Wizard
Zap Rascals Earthquake Musketeer Wizard The Log Ice Wizard
Wizard Zap Rascals Earthquake Goblin Demolisher The Log
Rascals
Zap Rascals The Log
Wizard Rascals Musketeer
Zap Rascals Musketeer Goblin Demolisher Wizard The Log Ice Wizard
Zap Earthquake Wizard The Log Rascals Musketeer Goblin Demolisher Ice Wizard
Musketeer
Rascals Goblin Demolisher Wizard Earthquake Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap
Zap Musketeer Wizard The Log
Zap Rascals Musketeer The Log
Zap Rascals Musketeer The Log
Rascals Musketeer
Wizard Zap Rascals Musketeer Goblin Demolisher Ice Wizard
Rascals Musketeer Ice Wizard
Rascals
Zap The Log
Musketeer
Rascals Musketeer
Zap The Log
Rascals Wizard
Wizard Rascals Musketeer Goblin Demolisher
Rascals Zap Musketeer The Log
Zap Rascals Earthquake Musketeer Wizard The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Musketeer The Log
Zap Musketeer The Log Ice Wizard
Earthquake The Log
Earthquake Rascals Musketeer The Log
Wizard Zap Earthquake Goblin Demolisher The Log
Wizard Zap Musketeer Ice Wizard
Earthquake Musketeer Goblin Demolisher Wizard The Log
Earthquake The Log Zap Goblin Demolisher Wizard Ice Wizard
The Log Zap Wizard
Musketeer
Zap Earthquake Musketeer Wizard The Log
Zap Musketeer Wizard
Earthquake Musketeer The Log
Earthquake Musketeer
Earthquake Zap Musketeer The Log
Earthquake Zap Musketeer Goblin Demolisher Wizard The Log
Earthquake Musketeer Goblin Demolisher Wizard The Log
Earthquake
Zap Earthquake Musketeer Goblin Demolisher Wizard The Log
Zap Earthquake Goblin Demolisher Wizard The Log
Earthquake Musketeer The Log
Wizard
Musketeer The Log
Earthquake Zap Musketeer The Log
Zap Earthquake Goblin Demolisher The Log Wizard Ice Wizard
The Log Zap Earthquake Musketeer Wizard Ice Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard
Zap Earthquake Musketeer Wizard The Log
Zap
Earthquake Wizard The Log
Zap Earthquake Musketeer
Zap Musketeer Wizard Ice Wizard
The Log
Rascals Musketeer Wizard
The Log Zap Earthquake Musketeer Wizard
Zap
Musketeer
Zap Rascals Musketeer The Log
Zap Musketeer
Zap Musketeer The Log
Wizard

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