My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Ram Rider
Giant Snowball
Guards Fisherman Ram Rider
Zap
Guards Fisherman Ram Rider
Barbarian Barrel
Wizard Guards
The Log
Guards Fisherman Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards P.E.K.K.A Fisherman Ram Rider
Fireball
Wizard Fisherman Ram Rider
Poison
Wizard Guards Fisherman
Lightning
Wizard Fisherman Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Void Fisherman Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Guards Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Ram Rider
Wizard
Rage P.E.K.K.A Ram Rider
Rage
Wizard
Guards
Ram Rider
Void
Arrows
P.E.K.K.A
Arrows Wizard Fisherman Ram Rider
Fisherman
P.E.K.K.A Ram Rider
Ram Rider
Arrows Wizard Guards P.E.K.K.A Fisherman

Defense Synergies 1 6

Arrows
Void P.E.K.K.A
Wizard
Guards P.E.K.K.A
Rage
Guards
Fisherman Wizard
Void
Arrows
P.E.K.K.A
Arrows Wizard Fisherman
Fisherman
Guards P.E.K.K.A Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Ram Rider
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Void
P.E.K.K.A Guards Fisherman Ram Rider
Arrows P.E.K.K.A
Arrows Guards
Ram Rider Arrows Wizard Void
Arrows Void P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Guards Fisherman
Guards Arrows Wizard Fisherman Ram Rider
Arrows Wizard Ram Rider
P.E.K.K.A Wizard Guards Ram Rider
Wizard Arrows Guards P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman Ram Rider
Wizard Arrows P.E.K.K.A Fisherman
Arrows Wizard Guards Fisherman Ram Rider
Arrows Wizard Guards Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Wizard Arrows Guards P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void P.E.K.K.A Fisherman
Void Arrows Wizard Fisherman
Guards P.E.K.K.A Fisherman Ram Rider
Guards P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Guards Fisherman Ram Rider
Arrows Wizard Ram Rider
Guards P.E.K.K.A Void Ram Rider
P.E.K.K.A Fisherman
Void P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Void
P.E.K.K.A Wizard Guards Ram Rider
Wizard
Guards P.E.K.K.A Fisherman
Arrows Wizard P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards
Arrows Void Fisherman Ram Rider
Arrows Void
Arrows Guards Void
Wizard Arrows
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Void Wizard Fisherman Ram Rider
Guards Void Fisherman
Void Arrows Wizard Fisherman Ram Rider
Void Arrows Wizard
Void Fisherman
Arrows Void Fisherman
Arrows Fisherman
Arrows Wizard
Arrows Wizard
Arrows
Fisherman
Void Arrows Wizard Fisherman
Arrows Wizard
Void
Arrows Wizard Void
Void Fisherman
Arrows Void
Arrows Wizard
Fisherman
Arrows Void Wizard Fisherman Ram Rider
Void Arrows Wizard Fisherman Ram Rider
Void Arrows Fisherman
Arrows Wizard
Wizard Guards Void
Void
Void Arrows Wizard
Void Arrows
P.E.K.K.A
Arrows Wizard
Guards Void
Arrows Wizard Ram Rider
Arrows
Void Wizard
Arrows Wizard
Void Arrows
P.E.K.K.A
Guards
Void
Void

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