My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Wizard P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Musketeer Hog Rider Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Musketeer Wizard Goblin Barrel
The Log
Skeletons Musketeer Hog Rider Goblin Barrel
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Musketeer Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Musketeer Hog Rider Wizard Goblin Barrel
Poison
Musketeer Wizard
Lightning
Musketeer Wizard Monk
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Musketeer Hog Rider Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Barrel Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Arrows Musketeer Wizard Goblin Barrel
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Arrows Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Wizard Goblin Barrel
Monk

Defense Synergies 1 7

Skeletons
Musketeer Wizard P.E.K.K.A Monk
Arrows
P.E.K.K.A Monk
Musketeer
Skeletons P.E.K.K.A
Hog Rider
Wizard
Skeletons P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Skeletons Arrows Musketeer Wizard
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
P.E.K.K.A Skeletons Musketeer Monk
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Skeletons Musketeer Monk
Arrows P.E.K.K.A Monk
Arrows Skeletons Musketeer
Musketeer Arrows Wizard
Arrows Musketeer P.E.K.K.A Monk
P.E.K.K.A Skeletons Musketeer
Skeletons Musketeer
Skeletons Arrows Musketeer Wizard
Arrows Musketeer Wizard
P.E.K.K.A Skeletons Musketeer Wizard
Wizard Arrows P.E.K.K.A
P.E.K.K.A
Monk P.E.K.K.A
Wizard Skeletons Arrows Musketeer P.E.K.K.A
Arrows Musketeer Wizard
Arrows Wizard Musketeer
P.E.K.K.A Musketeer
Wizard Arrows Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Musketeer Wizard Monk
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer Monk
P.E.K.K.A Skeletons Musketeer
Arrows Wizard Skeletons Musketeer Monk
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Monk
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Monk Arrows
P.E.K.K.A Skeletons Wizard
Wizard Musketeer
Skeletons Musketeer P.E.K.K.A Monk
Arrows Musketeer Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Monk
Arrows Monk Musketeer
Arrows
Arrows Musketeer
Wizard Arrows
Arrows Wizard Musketeer Monk
Arrows Musketeer Wizard
Arrows Wizard
Arrows Monk Wizard
Musketeer
Monk Arrows Musketeer Wizard
Monk Arrows Musketeer Wizard
Musketeer
Arrows Musketeer Monk
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Monk Arrows
Arrows Musketeer Wizard Monk
Arrows Wizard Monk
Musketeer Monk
Arrows Wizard
Musketeer Monk
Arrows Musketeer Monk
Arrows Wizard
Arrows Musketeer Wizard Monk
Arrows Musketeer Wizard Monk
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows Monk
P.E.K.K.A
Arrows Wizard Monk
Musketeer
Arrows Musketeer Wizard Monk
Arrows
Musketeer Wizard
Arrows Musketeer Wizard
Monk Arrows
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer Monk
P.E.K.K.A
Wizard Monk

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