My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Fisherman Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Balloon Fisherman Lumberjack
Zap
Balloon Fisherman
Barbarian Barrel
Wizard Lumberjack
The Log
Fisherman Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Balloon P.E.K.K.A Fisherman Lumberjack
Fireball
Wizard Balloon Fisherman Lumberjack
Poison
Wizard Balloon Fisherman
Lightning
Wizard Balloon Fisherman Lumberjack Goblinstein
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fisherman Lumberjack Wizard Balloon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Fisherman Lumberjack

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon P.E.K.K.A Fisherman Lumberjack
Arrows
Zap Balloon P.E.K.K.A Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Balloon
Zap Arrows Lumberjack Wizard Fisherman
P.E.K.K.A
Zap Arrows Wizard Fisherman Lumberjack
Fisherman
Zap Balloon P.E.K.K.A
Lumberjack
Balloon Zap Arrows Wizard P.E.K.K.A
Goblinstein

Defense Synergies 0 9

Zap
Arrows P.E.K.K.A Fisherman Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Zap Arrows Wizard Fisherman
Fisherman
Zap P.E.K.K.A
Lumberjack
Zap Arrows Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Lumberjack Zap Fisherman
P.E.K.K.A Fisherman Lumberjack
P.E.K.K.A Lumberjack Fisherman
Arrows P.E.K.K.A Lumberjack
Arrows Zap Lumberjack
Zap Arrows Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Fisherman Lumberjack
Fisherman Lumberjack
Zap Arrows Wizard Fisherman Lumberjack
Arrows Zap Wizard
P.E.K.K.A Lumberjack Zap Wizard
Wizard Zap Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fisherman Lumberjack
Wizard Arrows P.E.K.K.A Fisherman Lumberjack
Arrows Zap Wizard Fisherman Lumberjack
Zap Arrows Wizard Fisherman Lumberjack
P.E.K.K.A Fisherman Lumberjack
Wizard Arrows P.E.K.K.A Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Fisherman
Zap Arrows Wizard Fisherman Lumberjack
P.E.K.K.A Lumberjack Zap Fisherman
P.E.K.K.A Lumberjack Zap Fisherman
P.E.K.K.A Fisherman Lumberjack
Arrows Wizard Zap
P.E.K.K.A Lumberjack
P.E.K.K.A Fisherman Lumberjack
Zap P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Wizard Lumberjack
Wizard
Zap P.E.K.K.A Fisherman Lumberjack
Arrows Zap Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Fisherman
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard Fisherman
Fisherman Lumberjack
Zap Arrows Wizard Fisherman
Zap Arrows Wizard
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows Wizard
Arrows Wizard
Arrows
Fisherman
Zap Arrows Wizard Fisherman
Zap Arrows Wizard
Arrows Wizard
Fisherman
Zap Arrows
Zap Arrows Wizard
Fisherman
Arrows Zap Wizard Fisherman
Zap Arrows Wizard Fisherman
Zap Arrows Fisherman
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap
Zap Arrows Wizard
Arrows
Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap
P.E.K.K.A
Wizard

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