My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Fisherman
Giant Snowball
Guards Balloon Fisherman
Zap
Guards Balloon Fisherman
Barbarian Barrel
Wizard Guards
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Balloon P.E.K.K.A Fisherman
Fireball
Wizard Balloon Fisherman
Poison
Wizard Guards Balloon Fisherman
Lightning
Wizard Balloon Fisherman
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Void Fisherman Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Void

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Void Balloon P.E.K.K.A Guards Fisherman
Arrows
Zap Void Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Guards
Zap
Void
Zap Arrows Balloon
Balloon
Zap Arrows Wizard Void Fisherman
P.E.K.K.A
Zap Arrows Wizard Fisherman
Fisherman
Zap Balloon P.E.K.K.A

Defense Synergies 1 10

Zap
Arrows Guards Void P.E.K.K.A Fisherman
Arrows
Zap Void P.E.K.K.A
Wizard
Guards P.E.K.K.A
Guards
Fisherman Zap Wizard
Void
Zap Arrows
Balloon
P.E.K.K.A
Zap Arrows Wizard Fisherman
Fisherman
Guards Zap P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void
P.E.K.K.A Zap Fisherman
P.E.K.K.A Fisherman Void
P.E.K.K.A Guards Fisherman
Arrows P.E.K.K.A
Arrows Zap Guards
Zap Arrows Wizard Void
Zap Arrows Void P.E.K.K.A
P.E.K.K.A Fisherman
Guards Fisherman
Guards Zap Arrows Wizard Fisherman
Arrows Zap Wizard
P.E.K.K.A Zap Wizard Guards
Wizard Zap Arrows Guards P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Fisherman
Wizard Arrows P.E.K.K.A Fisherman
Arrows Zap Wizard Guards Fisherman
Zap Arrows Wizard Guards Fisherman
P.E.K.K.A Fisherman
Wizard Arrows Guards P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Void P.E.K.K.A Fisherman
Void Zap Arrows Wizard Fisherman
Guards P.E.K.K.A Zap Fisherman
Guards P.E.K.K.A Zap Fisherman
P.E.K.K.A Guards Fisherman
Arrows Wizard Zap
Guards P.E.K.K.A Void
P.E.K.K.A Fisherman
Zap Void P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards Void
P.E.K.K.A Wizard Guards
Wizard
Guards Zap P.E.K.K.A Fisherman
Arrows Zap Wizard P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards
Arrows Void Zap Fisherman
Arrows Void
Arrows Guards Void
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Void Zap Wizard Fisherman
Guards Void Fisherman
Void Zap Arrows Wizard Fisherman
Void Zap Arrows Wizard
Void Fisherman
Arrows Void Fisherman
Zap Arrows Fisherman
Zap Arrows Wizard
Arrows Wizard
Arrows
Fisherman
Void Zap Arrows Wizard Fisherman
Zap Arrows Wizard
Void
Arrows Wizard Void
Void Fisherman
Zap Arrows Void
Zap Arrows Wizard
Fisherman
Arrows Void Zap Wizard Fisherman
Void Zap Arrows Wizard Fisherman
Void Zap Arrows Fisherman
Zap Arrows Wizard
Zap Wizard Guards Void
Void
Void Zap Arrows Wizard
Zap Void Arrows
P.E.K.K.A
Arrows Wizard
Zap Guards Void
Zap Arrows Wizard
Arrows
Void Wizard
Arrows Zap Wizard
Void Zap Arrows
P.E.K.K.A
Zap Guards
Zap Void
Void Zap

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