My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Clone
Giant Snowball
Goblin Gang Goblin Curse Clone
Zap
Goblin Gang Goblin Curse Clone
Barbarian Barrel
Goblin Gang Wizard Goblin Curse Clone
The Log
Goblin Gang Goblin Curse Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Goblin Curse Clone
Royal Delivery
Goblin Gang Battle Healer Wizard Clone P.E.K.K.A
Fireball
Goblin Gang Battle Healer Wizard Clone
Poison
Goblin Gang Battle Healer Wizard Goblin Curse Clone
Lightning
Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Curse Clone Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Goblin Gang Clone Battle Healer Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Goblin Gang Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Healer Mirror Clone P.E.K.K.A
Battle Healer
Goblin Gang Mirror Poison
Wizard
P.E.K.K.A
Mirror
Goblin Gang Battle Healer Poison
Goblin Curse
Poison
Clone
Goblin Gang
Poison
Goblin Curse P.E.K.K.A Battle Healer Mirror
P.E.K.K.A
Poison Goblin Gang Wizard

Defense Synergies 1 6

Goblin Gang
Battle Healer Mirror P.E.K.K.A
Battle Healer
Mirror Goblin Gang Poison
Wizard
P.E.K.K.A
Mirror
Battle Healer Goblin Gang Poison
Goblin Curse
Clone
Poison
Battle Healer Mirror
P.E.K.K.A
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Goblin Gang Battle Healer Goblin Curse
Goblin Gang P.E.K.K.A Goblin Curse
P.E.K.K.A Goblin Gang Goblin Curse
Battle Healer Poison P.E.K.K.A
Goblin Gang
Goblin Gang Wizard Goblin Curse Poison
Battle Healer Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Battle Healer
Goblin Gang Goblin Curse Poison Wizard
Goblin Gang Wizard Goblin Curse Poison
P.E.K.K.A Goblin Gang Battle Healer Wizard Goblin Curse
Wizard Goblin Gang Goblin Curse Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Goblin Curse P.E.K.K.A
Wizard Goblin Gang Poison P.E.K.K.A
Goblin Gang Battle Healer Wizard
Wizard Poison Battle Healer Goblin Curse
P.E.K.K.A Goblin Curse
Goblin Gang Wizard Battle Healer Goblin Curse Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer P.E.K.K.A
Poison Goblin Gang Battle Healer Wizard
Goblin Gang P.E.K.K.A Battle Healer
Goblin Gang P.E.K.K.A Battle Healer
P.E.K.K.A Goblin Gang Battle Healer Goblin Curse
Wizard Poison Goblin Gang Goblin Curse
Goblin Gang P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Goblin Curse
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Goblin Curse
P.E.K.K.A
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Wizard Goblin Curse
Wizard Goblin Curse
Goblin Gang Battle Healer Poison P.E.K.K.A
Poison Battle Healer Wizard Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Goblin Curse
Poison
Poison
Wizard Poison Goblin Curse
Wizard Poison Goblin Curse
Wizard Poison
Poison Wizard Goblin Curse
Poison Wizard
Goblin Gang Poison
Poison Wizard
Poison Wizard Goblin Curse
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison
Wizard Goblin Curse Poison
Poison
Wizard Poison
Poison
Goblin Curse Poison Wizard
Poison Wizard
Wizard Poison
Poison Goblin Curse
Poison Wizard Goblin Curse
Wizard Poison
Poison Wizard
Poison
P.E.K.K.A
Wizard Goblin Curse Poison
Goblin Gang
Poison Wizard Goblin Curse
Poison Goblin Gang Wizard
Wizard Poison
Poison
P.E.K.K.A
Goblin Gang Poison
Poison
Poison
P.E.K.K.A
Wizard

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