My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine Prince
Barbarian Barrel
Wizard Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Flying Machine Hog Rider Wizard Prince P.E.K.K.A Electro Wizard
Fireball
Flying Machine Hog Rider Wizard Electro Wizard
Poison
Flying Machine Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Flying Machine Hog Rider Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Flying Machine Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Prince
Flying Machine
Hog Rider Prince P.E.K.K.A
Hog Rider
Arrows Flying Machine Wizard Tornado Prince Electro Wizard
Wizard
Tornado Hog Rider Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Hog Rider
Prince
Arrows Flying Machine Hog Rider Wizard Electro Wizard
P.E.K.K.A
Arrows Tornado Electro Wizard Flying Machine Wizard
Electro Wizard
P.E.K.K.A Hog Rider Prince

Defense Synergies 2 13

Arrows
Tornado Prince P.E.K.K.A
Flying Machine
Prince P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Tornado Prince P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Arrows Prince Electro Wizard
Prince
Arrows Flying Machine Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Arrows Flying Machine Wizard Electro Wizard
Electro Wizard
Flying Machine Wizard Tornado Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Electro Wizard
P.E.K.K.A Flying Machine Prince Electro Wizard
Tornado Prince P.E.K.K.A Electro Wizard
Prince P.E.K.K.A Electro Wizard
Arrows Tornado Prince P.E.K.K.A
Arrows Tornado Flying Machine Electro Wizard
Tornado Electro Wizard Arrows Flying Machine Wizard
Arrows Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Prince
Tornado Prince Electro Wizard
Electro Wizard Arrows Flying Machine Wizard Tornado
Arrows Flying Machine Wizard Tornado Electro Wizard
Prince P.E.K.K.A Flying Machine Wizard Electro Wizard
Wizard Arrows Tornado Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Tornado Prince P.E.K.K.A Electro Wizard
Wizard Arrows Tornado Prince P.E.K.K.A Electro Wizard
Arrows Flying Machine Wizard Tornado Prince Electro Wizard
Arrows Wizard Tornado Flying Machine Electro Wizard
P.E.K.K.A Tornado Prince Electro Wizard
Wizard Arrows Flying Machine Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Flying Machine Wizard Prince
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Prince
Arrows Wizard Flying Machine Tornado Electro Wizard
Prince P.E.K.K.A Flying Machine Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Flying Machine Tornado Prince
P.E.K.K.A
P.E.K.K.A Flying Machine Prince
P.E.K.K.A Arrows Tornado Prince Electro Wizard
Prince P.E.K.K.A Wizard
Wizard Flying Machine
Electro Wizard Flying Machine Tornado Prince P.E.K.K.A
Arrows Flying Machine Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Tornado Electro Wizard
Arrows Flying Machine
Arrows Flying Machine Prince
Wizard Arrows
Arrows Wizard Flying Machine Tornado
Arrows Flying Machine Wizard Tornado
Arrows Flying Machine Wizard Tornado
Arrows Flying Machine Wizard Tornado
Tornado Prince Electro Wizard
Arrows Flying Machine Wizard Tornado Prince Electro Wizard
Arrows Flying Machine Wizard Tornado
Flying Machine
Arrows Flying Machine
Arrows Flying Machine Prince
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Tornado
Arrows Flying Machine Wizard Prince Electro Wizard
Arrows Flying Machine Wizard Tornado
Prince
Arrows Wizard Tornado
Tornado Prince
Arrows Flying Machine
Arrows Tornado Wizard
Arrows Flying Machine Wizard Tornado Electro Wizard
Arrows Flying Machine Wizard Tornado Prince
Arrows Tornado
Arrows Flying Machine Wizard Tornado Electro Wizard
Electro Wizard Flying Machine Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A Prince
Arrows Wizard
Electro Wizard Flying Machine Prince
Arrows Flying Machine Wizard Tornado Electro Wizard
Arrows
Flying Machine Wizard Prince Electro Wizard
Arrows Flying Machine Wizard
Arrows Tornado
Flying Machine Prince P.E.K.K.A
Flying Machine Tornado Electro Wizard
Flying Machine Tornado Electro Wizard
Flying Machine Tornado Prince Electro Wizard
Prince P.E.K.K.A
Wizard

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