My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Wizard Royal Ghost Bandit Electro Wizard
The Log
Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard Ram Rider
Fireball
Wizard Bandit Electro Wizard Ram Rider
Poison
Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Fireball Electro Wizard Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Ram Rider Royal Ghost Bandit
Fireball
Zap Electro Wizard Ram Rider
Wizard
P.E.K.K.A Royal Ghost Bandit Ram Rider
P.E.K.K.A
Zap Electro Wizard Wizard Ram Rider
Royal Ghost
Zap Wizard Bandit Electro Wizard Ram Rider
Bandit
Zap Wizard Royal Ghost Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Fireball Royal Ghost Bandit Ram Rider
Ram Rider
Zap Fireball Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard

Defense Synergies 2 16

Zap
Fireball Electro Wizard P.E.K.K.A Royal Ghost Bandit Ram Rider
Fireball
Zap Bandit Electro Wizard Ram Rider
Wizard
P.E.K.K.A Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Royal Ghost
Zap Wizard Electro Wizard
Bandit
Zap Fireball Wizard Electro Wizard Ram Rider
Electro Wizard
Zap Fireball Wizard P.E.K.K.A Royal Ghost Bandit Ram Rider
Ram Rider
Zap Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball P.E.K.K.A
Fireball Zap Royal Ghost Bandit Electro Wizard
Electro Wizard Ram Rider Zap Fireball Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Fireball Wizard Royal Ghost Bandit Ram Rider
Zap Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Zap Fireball Wizard Bandit Electro Wizard Ram Rider
Fireball Wizard Zap P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Zap Fireball P.E.K.K.A Bandit Electro Wizard Ram Rider
Wizard Fireball P.E.K.K.A Electro Wizard
Fireball Zap Wizard Royal Ghost Bandit Electro Wizard Ram Rider
Zap Wizard Fireball Royal Ghost Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Wizard Royal Ghost Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Wizard Royal Ghost
P.E.K.K.A Bandit Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Fireball Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Ram Rider
Fireball Wizard Zap Electro Wizard Ram Rider
P.E.K.K.A Fireball Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Bandit Ram Rider
Wizard Fireball
Electro Wizard Zap Fireball P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A Royal Ghost Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Zap Royal Ghost Bandit Electro Wizard Ram Rider
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Ram Rider
Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Bandit Ram Rider
Fireball Electro Wizard
Zap Fireball Wizard Bandit Electro Wizard Ram Rider
Fireball Zap Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Bandit Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Royal Ghost Bandit Electro Wizard Ram Rider
Fireball Zap Wizard Bandit Ram Rider
Fireball Zap Bandit
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball Bandit
Fireball Zap Wizard Electro Wizard Ram Rider
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Fireball Wizard

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