My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Ram Rider
Zap
Goblin Gang Dart Goblin Prince Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Prince Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Wizard Prince P.E.K.K.A Ram Rider
Fireball
Goblin Gang Dart Goblin Wizard Ram Rider
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Dart Goblin Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Dart Goblin

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Ram Rider Dart Goblin
Arrows
Zap P.E.K.K.A Prince Ram Rider
Goblin Gang
Dart Goblin Prince P.E.K.K.A
Dart Goblin
Zap Goblin Gang Prince P.E.K.K.A Ram Rider
Wizard
Prince P.E.K.K.A Ram Rider
Prince
Zap Arrows Goblin Gang Dart Goblin Wizard Ram Rider
P.E.K.K.A
Zap Arrows Goblin Gang Dart Goblin Wizard Ram Rider
Ram Rider
Zap Arrows Dart Goblin Wizard Prince P.E.K.K.A

Defense Synergies 0 16

Zap
Arrows Goblin Gang Dart Goblin Prince P.E.K.K.A Ram Rider
Arrows
Zap Prince P.E.K.K.A
Goblin Gang
Zap Dart Goblin Prince P.E.K.K.A
Dart Goblin
Zap Goblin Gang Prince P.E.K.K.A Ram Rider
Wizard
Prince P.E.K.K.A
Prince
Zap Arrows Goblin Gang Dart Goblin Wizard
P.E.K.K.A
Zap Arrows Goblin Gang Dart Goblin Wizard
Ram Rider
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Ram Rider
P.E.K.K.A Zap Goblin Gang Dart Goblin Prince Ram Rider
Goblin Gang Prince P.E.K.K.A Ram Rider Dart Goblin
Prince P.E.K.K.A Goblin Gang Dart Goblin Ram Rider
Arrows Prince P.E.K.K.A
Arrows Goblin Gang Zap Dart Goblin
Dart Goblin Ram Rider Zap Arrows Goblin Gang Wizard
Zap Arrows Dart Goblin P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Prince
Goblin Gang Dart Goblin Prince
Goblin Gang Dart Goblin Zap Arrows Wizard Ram Rider
Arrows Zap Goblin Gang Dart Goblin Wizard Ram Rider
Prince P.E.K.K.A Zap Goblin Gang Wizard Ram Rider
Wizard Zap Arrows Goblin Gang Dart Goblin Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince Ram Rider
Zap Goblin Gang Prince P.E.K.K.A Ram Rider
Wizard Arrows Goblin Gang Prince P.E.K.K.A
Arrows Zap Goblin Gang Dart Goblin Wizard Prince Ram Rider
Zap Arrows Wizard Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Prince Ram Rider
Goblin Gang Wizard Arrows Dart Goblin Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince P.E.K.K.A
Zap Arrows Goblin Gang Wizard Prince
Goblin Gang P.E.K.K.A Zap Prince Ram Rider
Goblin Gang Prince P.E.K.K.A Zap Ram Rider
P.E.K.K.A Goblin Gang Prince Ram Rider
Arrows Wizard Zap Goblin Gang Dart Goblin Ram Rider
Goblin Gang Prince P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A Prince
Zap P.E.K.K.A Prince
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Goblin Gang Wizard Ram Rider
Wizard Dart Goblin
Goblin Gang Zap Dart Goblin Prince P.E.K.K.A
Arrows Zap Dart Goblin Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Prince
Wizard Zap Arrows
Arrows Wizard Zap Dart Goblin Ram Rider
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard Ram Rider
Arrows Zap Dart Goblin Wizard Ram Rider
Goblin Gang Prince
Zap Arrows Dart Goblin Wizard Prince Ram Rider
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin Prince
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Zap Arrows Dart Goblin Wizard Prince
Zap Arrows Dart Goblin Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Wizard
Arrows Zap Dart Goblin Wizard Ram Rider
Zap Arrows Wizard Prince Ram Rider
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Zap Arrows
P.E.K.K.A Prince
Arrows Wizard
Zap Goblin Gang Dart Goblin Prince
Zap Arrows Dart Goblin Wizard Ram Rider
Arrows
Goblin Gang Dart Goblin Wizard Prince
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin Prince P.E.K.K.A
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Prince
Prince P.E.K.K.A
Dart Goblin Wizard

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