My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Ram Rider
Zap
Goblins Ram Rider
Barbarian Barrel
Goblins Wizard Royal Ghost Electro Wizard
The Log
Goblins Ram Rider
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Wizard P.E.K.K.A Royal Ghost Electro Wizard Ram Rider
Fireball
Wizard Electro Wizard Ram Rider
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Rage Royal Ghost Electro Wizard Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Barbarian Barrel Rage Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Wizard
Rage P.E.K.K.A Royal Ghost Ram Rider
Barbarian Barrel
P.E.K.K.A Ram Rider
Rage
Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Wizard Barbarian Barrel Ram Rider
Royal Ghost
Wizard Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Rage Royal Ghost Ram Rider
Ram Rider
Wizard Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 0 12

Goblins
Wizard Barbarian Barrel Electro Wizard
Wizard
Goblins Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Barbarian Barrel
Goblins Wizard P.E.K.K.A Electro Wizard
Rage
P.E.K.K.A
Wizard Barbarian Barrel Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Goblins Wizard Barbarian Barrel P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Goblins Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Goblins Electro Wizard
P.E.K.K.A Goblins Electro Wizard Ram Rider
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Goblins Royal Ghost Electro Wizard
Electro Wizard Ram Rider Wizard
Barbarian Barrel P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Goblins
Goblins Barbarian Barrel Royal Ghost Electro Wizard
Goblins Electro Wizard Wizard Barbarian Barrel Royal Ghost Ram Rider
Wizard Electro Wizard Ram Rider
P.E.K.K.A Wizard Electro Wizard Ram Rider
Wizard Goblins Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Wizard Goblins P.E.K.K.A Electro Wizard
Goblins Wizard Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Wizard Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Wizard Royal Ghost Goblins Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Wizard Barbarian Barrel Royal Ghost
P.E.K.K.A Goblins Electro Wizard Ram Rider
P.E.K.K.A Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Ram Rider
Wizard Electro Wizard Ram Rider
P.E.K.K.A Goblins Electro Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Barbarian Barrel
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Wizard Ram Rider
Wizard
Electro Wizard Goblins Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Ram Rider
Wizard
Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Goblins Electro Wizard
Wizard Barbarian Barrel Electro Wizard Ram Rider
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Electro Wizard
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Wizard Ram Rider
Barbarian Barrel
Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Barbarian Barrel
Wizard Electro Wizard Ram Rider
Barbarian Barrel
Wizard Electro Wizard
Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Barbarian Barrel Royal Ghost Electro Wizard
P.E.K.K.A
Wizard

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