My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince Electro Wizard
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Tornado Dark Prince Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Dark Prince P.E.K.K.A
Wizard
Tornado Dark Prince P.E.K.K.A
Mirror
The Log Goblin Gang Tornado
Tornado
Wizard P.E.K.K.A Mirror Dark Prince The Log
Dark Prince
Goblin Gang Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Goblin Gang Wizard The Log
The Log
Mirror Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Dark Prince

Defense Synergies 4 18

Goblin Gang
Mirror Dark Prince P.E.K.K.A The Log Electro Wizard
Wizard
Tornado Dark Prince P.E.K.K.A The Log Electro Wizard
Mirror
Tornado Goblin Gang The Log Electro Wizard
Tornado
Wizard Mirror P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince
Goblin Gang Wizard Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Mirror Tornado Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Wizard Mirror Tornado Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Tornado P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Electro Wizard
Tornado Dark Prince P.E.K.K.A The Log
Goblin Gang Tornado The Log Dark Prince Electro Wizard
Tornado Electro Wizard Goblin Gang Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Dark Prince Electro Wizard
Goblin Gang Electro Wizard Wizard Tornado Dark Prince The Log
Goblin Gang Wizard Tornado Electro Wizard
P.E.K.K.A Goblin Gang Wizard Dark Prince The Log Electro Wizard
Wizard Goblin Gang Tornado Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Goblin Gang P.E.K.K.A The Log Electro Wizard
Wizard Goblin Gang Tornado Dark Prince P.E.K.K.A Electro Wizard
Goblin Gang Wizard Tornado Dark Prince The Log Electro Wizard
Wizard Tornado The Log Dark Prince Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Wizard Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince
Wizard Goblin Gang Tornado Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Tornado Dark Prince The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Tornado Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Tornado Dark Prince P.E.K.K.A The Log
Wizard Dark Prince P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Electro Wizard
The Log
Dark Prince The Log
Wizard Dark Prince The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Goblin Gang Tornado Electro Wizard
Wizard Tornado Dark Prince The Log Electro Wizard
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard Dark Prince The Log Electro Wizard
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Dark Prince
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Goblin Gang Dark Prince
Wizard Tornado Electro Wizard
The Log
Goblin Gang Wizard Dark Prince Electro Wizard
The Log Wizard
Tornado
Dark Prince P.E.K.K.A
Goblin Gang Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado Dark Prince The Log Electro Wizard
P.E.K.K.A
Wizard

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