My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Dart Goblin Little Prince
Zap
Mortar Dart Goblin Dark Prince Bandit Little Prince
Barbarian Barrel
Mortar Dart Goblin Wizard Dark Prince Executioner Bandit Little Prince
The Log
Dart Goblin Dark Prince Bandit Little Prince
Earthquake
Mortar
Arrows
Dart Goblin Little Prince
Royal Delivery
Dart Goblin Wizard Dark Prince Executioner P.E.K.K.A Bandit Little Prince
Fireball
Mortar Dart Goblin Wizard Executioner Bandit Little Prince
Poison
Mortar Dart Goblin Wizard Executioner Little Prince
Lightning
Mortar Wizard Dark Prince Executioner Bandit Little Prince
Rocket
Mortar Wizard Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Bandit Little Prince Mortar Dark Prince Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Bandit Little Prince Mortar

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dart Goblin Dark Prince Bandit
Dart Goblin
Mortar Dark Prince P.E.K.K.A Bandit
Wizard
Dark Prince P.E.K.K.A Bandit
Dark Prince
Mortar Dart Goblin Wizard Executioner Bandit Little Prince
Executioner
Dark Prince P.E.K.K.A Bandit
P.E.K.K.A
Dart Goblin Wizard Executioner
Bandit
Mortar Dart Goblin Wizard Dark Prince Executioner Little Prince
Little Prince
Dark Prince Bandit

Defense Synergies 0 14

Mortar
Dart Goblin Wizard Bandit
Dart Goblin
Mortar Dark Prince P.E.K.K.A Bandit
Wizard
Mortar Dark Prince P.E.K.K.A Bandit
Dark Prince
Dart Goblin Wizard Executioner Bandit Little Prince
Executioner
Dark Prince Bandit
P.E.K.K.A
Dart Goblin Wizard
Bandit
Mortar Dart Goblin Wizard Dark Prince Executioner Little Prince
Little Prince
Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Wizard Executioner
P.E.K.K.A Mortar Dart Goblin Dark Prince Executioner Bandit
Mortar P.E.K.K.A Dart Goblin Dark Prince Executioner Bandit
P.E.K.K.A Mortar Dart Goblin Dark Prince Bandit
Dark Prince P.E.K.K.A
Dart Goblin Dark Prince Executioner Bandit
Dart Goblin Mortar Wizard Executioner Little Prince
Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A Mortar
Dart Goblin Dark Prince Bandit Little Prince
Dart Goblin Executioner Wizard Dark Prince Bandit
Executioner Dart Goblin Wizard
Mortar P.E.K.K.A Wizard Dark Prince Bandit
Wizard Executioner Mortar Dart Goblin Dark Prince P.E.K.K.A
P.E.K.K.A Mortar Bandit
Mortar P.E.K.K.A Bandit
Wizard Mortar Dark Prince Executioner P.E.K.K.A
Mortar Dart Goblin Wizard Dark Prince Executioner Bandit Little Prince
Mortar Wizard Executioner Dart Goblin Dark Prince Bandit Little Prince
P.E.K.K.A Mortar Dart Goblin
Wizard Dark Prince Dart Goblin Executioner P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Bandit
Bandit Mortar Wizard Executioner
P.E.K.K.A Bandit Dark Prince
Dark Prince P.E.K.K.A Bandit
P.E.K.K.A Dark Prince Executioner Bandit
Wizard Executioner Dart Goblin
Dark Prince P.E.K.K.A Dart Goblin Bandit
P.E.K.K.A Dark Prince
P.E.K.K.A Mortar Dark Prince Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Wizard Executioner Bandit
Wizard Dart Goblin Executioner
Mortar Dart Goblin Dark Prince Executioner P.E.K.K.A Little Prince
Executioner Dart Goblin Wizard Dark Prince P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Bandit
Mortar Dart Goblin Executioner Bandit
Dart Goblin Bandit
Dart Goblin Dark Prince
Wizard Executioner Mortar Dark Prince
Wizard Executioner Dart Goblin
Mortar Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner
Mortar Dart Goblin Wizard Bandit
Mortar Dart Goblin Wizard Dark Prince Bandit
Dart Goblin Wizard Executioner
Mortar Dart Goblin Executioner Bandit
Mortar Dart Goblin Bandit
Mortar Dart Goblin
Mortar Dart Goblin Wizard Executioner Bandit
Mortar Dart Goblin Wizard Executioner Bandit
Mortar
Mortar Dart Goblin Wizard Dark Prince Executioner Bandit
Mortar Dart Goblin Wizard Little Prince
Wizard
Mortar
Mortar Wizard Dark Prince Executioner Little Prince
Mortar Dart Goblin Wizard Executioner Bandit
Mortar Wizard Bandit
Mortar Dart Goblin Bandit
Dart Goblin Wizard Executioner Little Prince
Dart Goblin Wizard
Mortar Dart Goblin Wizard Bandit
P.E.K.K.A
Wizard
Dart Goblin Dark Prince Bandit
Dart Goblin Wizard Executioner
Dart Goblin Wizard Dark Prince Executioner
Mortar Dart Goblin Wizard Executioner
Dart Goblin Dark Prince Executioner P.E.K.K.A
Dart Goblin
Dart Goblin Executioner
Mortar Dart Goblin Dark Prince Executioner Bandit Little Prince
P.E.K.K.A
Mortar Dart Goblin Wizard

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