My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Bandit
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Bandit
Barbarian Barrel
Battle Ram Wizard Guards Royal Ghost Bandit Magic Archer
The Log
Battle Ram Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Wizard Guards P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Battle Ram Wizard Bandit Magic Archer
Poison
Wizard Guards Magic Archer
Lightning
Battle Ram Wizard Bandit Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Bandit Battle Ram Poison Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Royal Ghost Bandit Battle Ram

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Bandit Magic Archer P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Bandit
Guards
Bandit
Poison
Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Poison Magic Archer Battle Ram Wizard
Royal Ghost
Battle Ram Wizard Poison Bandit Magic Archer
Bandit
Battle Ram Wizard Guards Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost Bandit

Defense Synergies 0 7

Battle Ram
Wizard
Guards P.E.K.K.A Royal Ghost Bandit
Guards
Wizard Poison Magic Archer
Poison
Guards
P.E.K.K.A
Wizard
Royal Ghost
Wizard
Bandit
Wizard Magic Archer
Magic Archer
Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Bandit
P.E.K.K.A Guards Bandit
Poison P.E.K.K.A
Guards Royal Ghost Bandit Magic Archer
Wizard Poison Magic Archer
Poison P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Guards Royal Ghost Bandit
Guards Poison Wizard Royal Ghost Bandit Magic Archer
Wizard Poison Magic Archer
P.E.K.K.A Wizard Guards Bandit
Wizard Guards Poison P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Wizard Poison P.E.K.K.A
Wizard Guards Royal Ghost Bandit Magic Archer
Wizard Poison Guards Royal Ghost Bandit Magic Archer
P.E.K.K.A
Wizard Royal Ghost Guards Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost Bandit
Poison Bandit Wizard Royal Ghost Magic Archer
Guards P.E.K.K.A Bandit
Guards P.E.K.K.A Bandit
P.E.K.K.A Guards Bandit
Wizard Poison Magic Archer
Guards P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Poison Bandit Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Wizard Guards Bandit
Wizard Magic Archer
Guards Poison P.E.K.K.A Magic Archer
Poison Wizard P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards Royal Ghost Bandit
Poison Royal Ghost Bandit Magic Archer
Poison Bandit Magic Archer
Guards Poison
Wizard Poison Magic Archer
Wizard Poison Magic Archer
Wizard Poison Magic Archer
Poison Wizard Magic Archer
Poison Wizard Bandit
Guards Poison
Poison Wizard Bandit Magic Archer
Poison Wizard Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Wizard Poison Bandit Magic Archer
Magic Archer Wizard Poison Bandit
Poison
Wizard Poison Bandit Magic Archer
Wizard Poison Magic Archer
Poison Magic Archer
Wizard Poison
Poison
Poison Wizard Magic Archer
Poison Wizard Royal Ghost Bandit Magic Archer
Wizard Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Wizard Magic Archer
Wizard Guards Poison
Poison Wizard Bandit Magic Archer
Poison Magic Archer
P.E.K.K.A
Wizard Poison Magic Archer
Guards Bandit Magic Archer
Poison Wizard Magic Archer
Poison Wizard Magic Archer
Wizard Poison Magic Archer
Poison
P.E.K.K.A
Guards Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Bandit Magic Archer
P.E.K.K.A
Wizard

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