My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
Electro Spirit Wizard Royal Ghost
The Log
Electro Spirit Fisherman Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Royal Ghost Fisherman Ram Rider
Fireball
Wizard Fisherman Ram Rider
Poison
Wizard Fisherman
Lightning
Wizard Fisherman Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Royal Ghost Fisherman Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Royal Ghost Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball P.E.K.K.A Ram Rider
Giant Snowball
P.E.K.K.A Ram Rider Electro Spirit Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Giant Snowball Electro Spirit Wizard Fisherman Ram Rider
Royal Ghost
Giant Snowball Wizard Fisherman Ram Rider
Fisherman
P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Giant Snowball Lightning Electro Spirit Wizard P.E.K.K.A Royal Ghost Fisherman

Defense Synergies 1 10

Electro Spirit
Giant Snowball Fisherman
Giant Snowball
Ram Rider Electro Spirit Wizard P.E.K.K.A Royal Ghost Fisherman
Wizard
Giant Snowball P.E.K.K.A Royal Ghost
Lightning
P.E.K.K.A
Giant Snowball Wizard Fisherman
Royal Ghost
Giant Snowball Wizard
Fisherman
Electro Spirit Giant Snowball P.E.K.K.A Ram Rider
Ram Rider
Giant Snowball Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Ram Rider
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Giant Snowball Lightning
P.E.K.K.A Fisherman Ram Rider
Lightning P.E.K.K.A
Electro Spirit Giant Snowball Royal Ghost
Giant Snowball Lightning Ram Rider Electro Spirit Wizard
Lightning Electro Spirit P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Giant Snowball Royal Ghost Fisherman
Electro Spirit Giant Snowball Wizard Royal Ghost Fisherman Ram Rider
Giant Snowball Wizard Ram Rider
P.E.K.K.A Giant Snowball Wizard Lightning Ram Rider
Wizard Electro Spirit Giant Snowball P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Giant Snowball Lightning P.E.K.K.A Fisherman Ram Rider
Wizard P.E.K.K.A Fisherman
Electro Spirit Giant Snowball Wizard Royal Ghost Fisherman Ram Rider
Giant Snowball Wizard Electro Spirit Royal Ghost Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Wizard Royal Ghost Electro Spirit Giant Snowball P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A Royal Ghost Fisherman
Giant Snowball Wizard Lightning Royal Ghost Fisherman
P.E.K.K.A Lightning Fisherman Ram Rider
Lightning P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Wizard Electro Spirit Giant Snowball Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Electro Spirit Giant Snowball
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Giant Snowball
Lightning P.E.K.K.A Wizard Ram Rider
Wizard
Electro Spirit Lightning P.E.K.K.A Fisherman
Electro Spirit Giant Snowball Wizard P.E.K.K.A Royal Ghost
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Giant Snowball Royal Ghost Fisherman Ram Rider
Lightning
Lightning
Wizard Giant Snowball
Wizard Electro Spirit Giant Snowball Ram Rider
Wizard
Giant Snowball Wizard Lightning Ram Rider
Giant Snowball Wizard Lightning Fisherman Ram Rider
Lightning Giant Snowball Fisherman
Lightning Wizard Fisherman Ram Rider
Lightning Giant Snowball Wizard
Lightning Giant Snowball Fisherman
Lightning Fisherman
Lightning Giant Snowball Fisherman
Lightning Giant Snowball Wizard
Lightning Wizard
Lightning Giant Snowball
Lightning Fisherman
Lightning Giant Snowball Wizard Fisherman
Lightning Giant Snowball Wizard
Lightning
Lightning Giant Snowball Wizard
Lightning Fisherman
Lightning Giant Snowball
Giant Snowball Electro Spirit Wizard
Fisherman
Giant Snowball Wizard Lightning Royal Ghost Fisherman Ram Rider
Lightning Giant Snowball Wizard Fisherman Ram Rider
Lightning Fisherman
Lightning Giant Snowball Wizard
Lightning Electro Spirit Giant Snowball Wizard
Lightning Giant Snowball
Lightning Giant Snowball Wizard
Lightning Electro Spirit Giant Snowball
P.E.K.K.A
Giant Snowball Wizard Lightning
Lightning Electro Spirit
Lightning Giant Snowball Wizard Ram Rider
Lightning Wizard
Giant Snowball Wizard Lightning
Lightning Giant Snowball
P.E.K.K.A
Electro Spirit Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Royal Ghost
P.E.K.K.A
Lightning Wizard

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