My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Tornado Princess Bandit Fisherman Night Witch Graveyard Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Princess Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider Sparky
Giant Snowball
Goblin Gang Witch Princess Ram Rider
Zap
Goblin Gang Witch Princess Ram Rider Sparky
Barbarian Barrel
Goblin Gang Wizard Witch Princess Electro Wizard Sparky
The Log
Goblin Gang Witch Princess Ram Rider Sparky
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Goblin Gang Wizard Witch P.E.K.K.A Princess Electro Wizard Ram Rider Sparky
Fireball
Goblin Gang Wizard Witch Princess Electro Wizard Ram Rider Sparky
Poison
Goblin Gang Wizard Witch Princess Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Ram Rider Sparky
Rocket
Wizard Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Electro Wizard Wizard Witch Ram Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Princess Electro Wizard Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A Princess Sparky
Wizard
P.E.K.K.A Ram Rider Sparky
Witch
P.E.K.K.A Ram Rider
P.E.K.K.A
Electro Wizard Goblin Gang Wizard Witch Princess Ram Rider
Princess
Goblin Gang P.E.K.K.A Sparky
Electro Wizard
P.E.K.K.A Ram Rider Sparky
Ram Rider
Wizard Witch P.E.K.K.A Electro Wizard
Sparky
Goblin Gang Wizard Princess Electro Wizard

Defense Synergies 0 10

Goblin Gang
P.E.K.K.A Princess Electro Wizard Sparky
Wizard
P.E.K.K.A Electro Wizard
Witch
Electro Wizard
P.E.K.K.A
Goblin Gang Wizard Princess Electro Wizard
Princess
Goblin Gang P.E.K.K.A
Electro Wizard
Goblin Gang Wizard Witch P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Ram Rider Sparky
P.E.K.K.A Sparky Goblin Gang Witch Electro Wizard Ram Rider
Goblin Gang Witch P.E.K.K.A Ram Rider Sparky Electro Wizard
Witch P.E.K.K.A Sparky Goblin Gang Electro Wizard Ram Rider
P.E.K.K.A Princess Sparky
Goblin Gang Electro Wizard
Electro Wizard Ram Rider Goblin Gang Wizard Witch Princess
P.E.K.K.A Electro Wizard Ram Rider Sparky
Witch P.E.K.K.A Sparky Goblin Gang Princess
Goblin Gang Electro Wizard Sparky
Goblin Gang Witch Electro Wizard Wizard Princess Ram Rider
Goblin Gang Wizard Witch Princess Electro Wizard Ram Rider
P.E.K.K.A Sparky Goblin Gang Wizard Witch Electro Wizard Ram Rider
Wizard Sparky Goblin Gang Witch P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Sparky Goblin Gang Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Electro Wizard Ram Rider Sparky
Wizard Sparky Goblin Gang Witch P.E.K.K.A Electro Wizard
Goblin Gang Wizard Witch Electro Wizard Ram Rider
Wizard Witch Princess Electro Wizard Ram Rider
P.E.K.K.A Sparky Electro Wizard Ram Rider
Goblin Gang Wizard Witch P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A Electro Wizard Sparky
Electro Wizard Goblin Gang Wizard
Goblin Gang P.E.K.K.A Witch Electro Wizard Ram Rider Sparky
Goblin Gang P.E.K.K.A Electro Wizard Ram Rider Sparky
P.E.K.K.A Goblin Gang Witch Ram Rider Sparky
Wizard Goblin Gang Witch Princess Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Sparky Witch Electro Wizard Ram Rider
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Witch Sparky
Witch P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Witch Sparky
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Wizard Witch Ram Rider Sparky
Wizard Witch Princess Sparky
Goblin Gang Witch Electro Wizard Sparky P.E.K.K.A
Wizard Witch P.E.K.K.A Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Princess Electro Wizard Ram Rider
Sparky
Sparky
Wizard Sparky
Wizard Witch Princess Ram Rider
Wizard Witch Princess Sparky
Wizard Princess Ram Rider
Wizard Ram Rider
Goblin Gang Electro Wizard Sparky
Wizard Princess Electro Wizard Ram Rider Sparky
Wizard Princess
Princess Sparky
Princess
Princess Sparky
Wizard Witch Princess Sparky
Wizard Princess Sparky
Sparky
Sparky
Wizard Princess Electro Wizard Sparky
Wizard Witch Princess
Sparky
Wizard Princess
Sparky
Wizard Witch Princess Sparky
Witch
Wizard Witch Princess Electro Wizard Ram Rider Sparky
Wizard Witch Princess Ram Rider Sparky
Sparky
Wizard Witch Princess Electro Wizard Sparky
Electro Wizard Wizard Witch
Sparky
Wizard Sparky
Princess Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Princess Sparky
Electro Wizard Goblin Gang Witch Princess
Wizard Witch Princess Electro Wizard Ram Rider
Goblin Gang Wizard Princess Electro Wizard Sparky
Wizard Princess
Sparky
P.E.K.K.A Sparky
Goblin Gang Witch Princess Electro Wizard Sparky
Witch Princess Electro Wizard
Witch Princess Electro Wizard Sparky

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