My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Hogs Prince
Giant Snowball
Minions Goblin Gang Royal Hogs Witch
Zap
Minions Goblin Gang Royal Hogs Witch Prince
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Witch
The Log
Goblin Gang Royal Hogs Witch Prince
Earthquake
Goblin Gang Royal Hogs Witch
Arrows
Minions Goblin Gang Royal Hogs Witch
Royal Delivery
Minions Goblin Gang Wizard Royal Hogs Witch Prince P.E.K.K.A
Fireball
Minions Goblin Gang Wizard Royal Hogs Witch
Poison
Minions Goblin Gang Wizard Royal Hogs Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Wizard Royal Hogs Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Goblin Gang Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Minions Royal Hogs Witch
Minions
Zap Royal Hogs Prince P.E.K.K.A
Goblin Gang
Royal Hogs Prince P.E.K.K.A
Wizard
Royal Hogs Prince P.E.K.K.A
Royal Hogs
Zap Minions Goblin Gang Wizard
Witch
Zap Prince P.E.K.K.A
Prince
Zap Minions Goblin Gang Wizard Witch
P.E.K.K.A
Zap Minions Goblin Gang Wizard Witch

Defense Synergies 0 12

Zap
Minions Goblin Gang Witch Prince P.E.K.K.A
Minions
Zap Prince P.E.K.K.A
Goblin Gang
Zap Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Royal Hogs
Witch
Zap Prince
Prince
Zap Minions Goblin Gang Wizard Witch
P.E.K.K.A
Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Zap Minions Goblin Gang Witch Prince
Goblin Gang Witch Prince P.E.K.K.A Minions
Witch Prince P.E.K.K.A Minions Goblin Gang
Prince P.E.K.K.A
Goblin Gang Zap Minions
Minions Zap Goblin Gang Wizard Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Minions Goblin Gang Prince
Goblin Gang Prince
Minions Goblin Gang Witch Zap Wizard
Minions Zap Goblin Gang Wizard Witch
Prince P.E.K.K.A Zap Minions Goblin Gang Wizard Witch
Wizard Zap Minions Goblin Gang Witch Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Zap Goblin Gang Prince P.E.K.K.A
Wizard Minions Goblin Gang Witch Prince P.E.K.K.A
Zap Minions Goblin Gang Wizard Witch Prince
Zap Wizard Witch Minions
P.E.K.K.A Prince
Goblin Gang Wizard Minions Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Prince P.E.K.K.A
Zap Goblin Gang Wizard Prince
Goblin Gang P.E.K.K.A Zap Minions Witch Prince
Goblin Gang Prince P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Witch Prince
Wizard Zap Minions Goblin Gang Witch
Goblin Gang Prince P.E.K.K.A Minions Witch
P.E.K.K.A Prince
Zap P.E.K.K.A Minions Witch Prince
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Witch Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Zap Minions Prince P.E.K.K.A
Minions Zap Wizard Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Wizard Zap
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Zap Wizard
Minions Goblin Gang Prince
Zap Wizard Prince
Zap Wizard
Minions
Zap Prince
Zap Wizard Witch
Wizard
Minions
Zap Wizard Prince
Zap Wizard Witch
Minions Prince
Wizard
Prince
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Zap Wizard Witch
Zap Minions Wizard Witch
Zap Wizard
Zap
P.E.K.K.A Prince
Wizard
Zap Minions Goblin Gang Witch Prince
Zap Wizard Witch
Goblin Gang Wizard Prince
Zap Wizard
Zap
Prince P.E.K.K.A
Zap Minions Goblin Gang Witch
Zap Witch
Zap Witch Prince
Prince P.E.K.K.A
Wizard

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