My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer Witch
Zap
Minion Horde Witch
Barbarian Barrel
Musketeer Wizard Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Musketeer Wizard Witch P.E.K.K.A
Fireball
Minion Horde Musketeer Wizard Witch
Poison
Minion Horde Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Minion Horde Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Musketeer Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minion Horde Musketeer Witch
Arrows
Zap P.E.K.K.A
Minion Horde
Rage Zap
Musketeer
Zap P.E.K.K.A
Wizard
Rage P.E.K.K.A
Rage
Minion Horde Witch Wizard
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Musketeer Wizard Witch

Defense Synergies 0 8

Zap
Arrows Minion Horde Musketeer Witch P.E.K.K.A
Arrows
Zap P.E.K.K.A
Minion Horde
Zap
Musketeer
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Rage
Witch
Zap
P.E.K.K.A
Zap Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Wizard
Minion Horde P.E.K.K.A Zap Musketeer Witch
Minion Horde Witch P.E.K.K.A Musketeer
Minion Horde Witch P.E.K.K.A Musketeer
Arrows P.E.K.K.A
Arrows Zap Musketeer
Minion Horde Musketeer Zap Arrows Wizard Witch
Zap Arrows Musketeer P.E.K.K.A
Minion Horde Witch P.E.K.K.A Musketeer
Minion Horde Musketeer
Minion Horde Witch Zap Arrows Musketeer Wizard
Arrows Minion Horde Musketeer Zap Wizard Witch
Minion Horde P.E.K.K.A Zap Musketeer Wizard Witch
Wizard Zap Arrows Minion Horde Witch P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Zap P.E.K.K.A
Minion Horde Wizard Arrows Musketeer Witch P.E.K.K.A
Arrows Zap Minion Horde Musketeer Wizard Witch
Zap Arrows Wizard Witch Musketeer
P.E.K.K.A Musketeer
Wizard Arrows Minion Horde Musketeer Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Arrows Musketeer Wizard
P.E.K.K.A Zap Minion Horde Musketeer Witch
P.E.K.K.A Zap Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Witch
Arrows Wizard Zap Minion Horde Musketeer Witch
P.E.K.K.A Minion Horde Musketeer Witch
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Witch
Witch P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Minion Horde Wizard Witch
Wizard Minion Horde Musketeer Witch
Witch Zap Minion Horde Musketeer P.E.K.K.A
Arrows Zap Minion Horde Musketeer Wizard Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Zap Musketeer
Arrows Minion Horde
Arrows Musketeer
Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Minion Horde Musketeer
Zap Arrows Minion Horde Musketeer Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Minion Horde Musketeer
Zap Arrows Musketeer
Zap Arrows Minion Horde Musketeer Wizard Witch
Arrows Minion Horde Musketeer Wizard
Arrows
Minion Horde
Zap Arrows Musketeer Wizard
Zap Arrows Wizard Witch
Minion Horde Musketeer
Arrows Wizard
Musketeer
Zap Arrows Minion Horde Musketeer
Zap Arrows Wizard Witch
Minion Horde Witch
Arrows Zap Musketeer Wizard Witch
Zap Arrows Musketeer Wizard Witch
Zap Arrows Musketeer
Zap Arrows Minion Horde Musketeer Wizard Witch
Zap Minion Horde Musketeer Wizard Witch
Minion Horde
Zap Arrows Minion Horde Musketeer Wizard
Zap Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows Wizard
Zap Minion Horde Musketeer Witch
Zap Arrows Musketeer Wizard Witch
Arrows
Minion Horde Musketeer Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch
P.E.K.K.A
Wizard

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