My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Electro Spirit Wizard Guards Royal Ghost
The Log
Electro Spirit Guards Ram Rider
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Wizard Guards P.E.K.K.A Royal Ghost Ram Rider
Fireball
Wizard Ram Rider
Poison
Wizard Guards
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Guards Royal Ghost Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Guards Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Ram Rider Electro Spirit Guards Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Ram Rider
Guards
Zap Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Zap Electro Spirit Wizard Ram Rider
Royal Ghost
Zap Wizard Ram Rider
Ram Rider
Zap Lightning Electro Spirit Wizard Guards P.E.K.K.A Royal Ghost

Defense Synergies 0 8

Electro Spirit
Zap
Zap
Electro Spirit Guards P.E.K.K.A Royal Ghost Ram Rider
Wizard
Guards P.E.K.K.A Royal Ghost
Guards
Zap Wizard
Lightning
P.E.K.K.A
Zap Wizard
Royal Ghost
Zap Wizard
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Ram Rider Lightning
P.E.K.K.A Guards Ram Rider
Lightning P.E.K.K.A
Electro Spirit Zap Guards Royal Ghost
Lightning Ram Rider Electro Spirit Zap Wizard
Lightning Electro Spirit Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Guards Royal Ghost
Guards Electro Spirit Zap Wizard Royal Ghost Ram Rider
Zap Wizard Ram Rider
P.E.K.K.A Zap Wizard Guards Lightning Ram Rider
Wizard Electro Spirit Zap Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Zap Lightning P.E.K.K.A Ram Rider
Wizard P.E.K.K.A
Electro Spirit Zap Wizard Guards Royal Ghost Ram Rider
Zap Wizard Electro Spirit Guards Royal Ghost Ram Rider
P.E.K.K.A Ram Rider
Wizard Royal Ghost Electro Spirit Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost
Zap Wizard Lightning Royal Ghost
Guards P.E.K.K.A Zap Lightning Ram Rider
Guards Lightning P.E.K.K.A Zap Ram Rider
P.E.K.K.A Guards Ram Rider
Wizard Electro Spirit Zap Ram Rider
Guards P.E.K.K.A Lightning Ram Rider
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Spirit
P.E.K.K.A Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Zap Guards
Lightning P.E.K.K.A Wizard Guards Ram Rider
Wizard
Guards Electro Spirit Zap Lightning P.E.K.K.A
Electro Spirit Zap Wizard P.E.K.K.A Royal Ghost
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Royal Ghost
Zap Royal Ghost Ram Rider
Lightning
Lightning Guards
Wizard Zap
Wizard Electro Spirit Zap Ram Rider
Wizard
Zap Wizard Lightning Ram Rider
Zap Wizard Lightning Ram Rider
Lightning Guards
Lightning Zap Wizard Ram Rider
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Electro Spirit Wizard
Zap Wizard Lightning Royal Ghost Ram Rider
Lightning Zap Wizard Ram Rider
Lightning Zap
Lightning Zap Wizard
Zap Lightning Electro Spirit Wizard Guards
Lightning
Lightning Zap Wizard
Zap Lightning Electro Spirit
P.E.K.K.A
Wizard Lightning
Zap Lightning Electro Spirit Guards
Lightning Zap Wizard Ram Rider
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Electro Spirit Guards Lightning
Zap Lightning
Lightning Zap Royal Ghost
P.E.K.K.A
Lightning Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: