My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Wizard Hunter
The Log
Hunter
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Hunter P.E.K.K.A
Fireball
Wizard Hunter
Poison
Bats Wizard Hunter
Lightning
Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Arrows Hunter Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats Hunter The Log
Arrows
Zap P.E.K.K.A
Wizard
Rage P.E.K.K.A
Rage
Bats Wizard
Hunter
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Wizard Hunter The Log
The Log
Zap P.E.K.K.A

Defense Synergies 1 13

Bats
Zap Hunter P.E.K.K.A The Log
Zap
Bats Arrows Hunter P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Wizard
P.E.K.K.A The Log
Rage
Hunter
Bats Zap P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Zap Arrows Wizard Hunter
The Log
P.E.K.K.A Bats Zap Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Hunter P.E.K.K.A Bats Zap The Log
Hunter P.E.K.K.A Bats
Hunter P.E.K.K.A Bats
Arrows P.E.K.K.A The Log
Arrows The Log Bats Zap Hunter
Bats Hunter Zap Arrows Wizard
Zap Arrows P.E.K.K.A The Log
Hunter P.E.K.K.A
Hunter
Bats Zap Arrows Wizard Hunter The Log
Arrows Hunter Bats Zap Wizard
Hunter P.E.K.K.A Bats Zap Wizard The Log
Wizard Bats Zap Arrows Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter
Zap Hunter P.E.K.K.A The Log
Wizard Bats Arrows Hunter P.E.K.K.A
Arrows Bats Zap Wizard Hunter The Log
Zap Arrows Wizard Hunter The Log Bats
P.E.K.K.A Hunter
Wizard Bats Arrows Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Wizard Hunter The Log
P.E.K.K.A Bats Zap Hunter The Log
Hunter P.E.K.K.A Bats Zap The Log
P.E.K.K.A Hunter
Arrows Wizard Bats Zap Hunter
P.E.K.K.A Bats Hunter
P.E.K.K.A Hunter
Zap P.E.K.K.A Bats The Log
P.E.K.K.A
P.E.K.K.A Bats Hunter
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Wizard Hunter
Wizard
Bats Zap Hunter P.E.K.K.A The Log
Bats Arrows Zap Wizard Hunter P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Bats Zap Hunter
Arrows Wizard The Log
Arrows The Log Zap Wizard Hunter
Arrows The Log Zap Wizard
Bats
Zap Arrows Wizard The Log
Zap Arrows Wizard
Hunter The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard Hunter The Log
Arrows Wizard The Log
Arrows
Bats
Zap Arrows Wizard Hunter The Log
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard Hunter
Arrows The Log Zap Wizard Hunter
Zap Arrows Wizard The Log
Zap Arrows The Log
Bats Zap Arrows Wizard Hunter
Zap Bats Wizard
Zap Arrows Wizard Hunter The Log
Zap Arrows
P.E.K.K.A
Arrows Wizard The Log
Zap Bats
Zap Arrows Wizard Hunter
Arrows The Log
Wizard Hunter
Arrows The Log Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap The Log
P.E.K.K.A
Wizard

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