My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Balloon
Giant Snowball
Archers Minion Horde Balloon
Zap
Archers Firecracker Minion Horde Balloon
Barbarian Barrel
Archers Firecracker Elite Barbarians Wizard
The Log
Archers Firecracker Elite Barbarians
Earthquake
Archers Firecracker
Arrows
Archers Firecracker Minion Horde
Royal Delivery
Archers Firecracker Minion Horde Elite Barbarians Wizard Balloon P.E.K.K.A
Fireball
Archers Firecracker Minion Horde Elite Barbarians Wizard Balloon
Poison
Archers Firecracker Minion Horde Wizard Balloon
Lightning
Elite Barbarians Wizard Balloon
Rocket
Minion Horde Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Fireball Minion Horde Wizard Balloon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Firecracker Fireball Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Balloon P.E.K.K.A
Firecracker
Elite Barbarians Balloon P.E.K.K.A
Minion Horde
Elite Barbarians
Archers Firecracker Fireball Wizard
Fireball
Elite Barbarians
Wizard
Elite Barbarians Balloon P.E.K.K.A
Balloon
Archers Firecracker Wizard
P.E.K.K.A
Archers Firecracker Wizard

Defense Synergies 0 5

Archers
Firecracker P.E.K.K.A
Firecracker
Archers P.E.K.K.A
Minion Horde
Elite Barbarians
Wizard
Fireball
Wizard
Elite Barbarians P.E.K.K.A
Balloon
P.E.K.K.A
Archers Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Wizard
Minion Horde Elite Barbarians P.E.K.K.A Firecracker
Minion Horde P.E.K.K.A Archers Elite Barbarians
Minion Horde Elite Barbarians P.E.K.K.A Firecracker
Firecracker Elite Barbarians Fireball P.E.K.K.A
Fireball Archers Firecracker
Minion Horde Archers Firecracker Fireball Wizard
Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians
Elite Barbarians Archers Firecracker Minion Horde
Archers Minion Horde Firecracker Fireball Wizard
Minion Horde Archers Firecracker Fireball Wizard
Minion Horde P.E.K.K.A Elite Barbarians Fireball Wizard
Fireball Wizard Firecracker Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Elite Barbarians Fireball P.E.K.K.A
Minion Horde Wizard Firecracker Elite Barbarians Fireball P.E.K.K.A
Fireball Archers Firecracker Minion Horde Elite Barbarians Wizard
Wizard Archers Firecracker Fireball
P.E.K.K.A Elite Barbarians
Wizard Archers Firecracker Minion Horde Elite Barbarians Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball P.E.K.K.A
Fireball Archers Firecracker Elite Barbarians Wizard
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Fireball
P.E.K.K.A Minion Horde Elite Barbarians
Firecracker Fireball Wizard Archers Minion Horde
P.E.K.K.A Archers Minion Horde Elite Barbarians Fireball
P.E.K.K.A Minion Horde Elite Barbarians
Minion Horde P.E.K.K.A Firecracker Elite Barbarians Fireball
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Minion Horde Fireball Wizard
Wizard Archers Firecracker Minion Horde Fireball
Elite Barbarians Archers Firecracker Minion Horde Fireball P.E.K.K.A
Archers Firecracker Minion Horde Elite Barbarians Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball
Minion Horde Fireball
Firecracker Fireball
Fireball Wizard Firecracker Minion Horde
Firecracker Fireball Wizard Minion Horde
Archers Firecracker Minion Horde Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Minion Horde Elite Barbarians Fireball
Firecracker Minion Horde Fireball Wizard
Fireball Archers Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Minion Horde Fireball
Firecracker Elite Barbarians Fireball
Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Wizard
Fireball
Minion Horde
Archers Firecracker Fireball Wizard
Firecracker Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Firecracker Fireball Wizard
Minion Horde
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Elite Barbarians Archers Firecracker Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Firecracker Minion Horde Fireball
P.E.K.K.A Minion Horde
Firecracker Fireball Wizard
Minion Horde Archers Fireball
Fireball Archers Firecracker Wizard
Fireball
Fireball Firecracker Minion Horde Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Minion Horde Elite Barbarians P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
P.E.K.K.A
Fireball Firecracker Wizard

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