My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Bandit Ram Rider
Barbarian Barrel
Wizard Skeleton Army Bandit Electro Wizard
The Log
Skeleton Army Bandit Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Wizard Skeleton Army Bandit Electro Wizard Ram Rider
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Wizard Bandit Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Bandit Electro Wizard Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit Ram Rider
Wizard
P.E.K.K.A Bandit Ram Rider
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Wizard The Log Ram Rider
The Log
P.E.K.K.A Bandit Ram Rider
Bandit
Arrows Wizard The Log Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Bandit Ram Rider
Ram Rider
Arrows Wizard P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 1 17

Arrows
P.E.K.K.A Bandit
Wizard
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard
Skeleton Army
Wizard The Log Bandit Electro Wizard
P.E.K.K.A
The Log Arrows Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Skeleton Army Bandit Electro Wizard Ram Rider
Bandit
Arrows Wizard Skeleton Army The Log Electro Wizard Ram Rider
Electro Wizard
Wizard Skeleton Army P.E.K.K.A The Log Bandit Ram Rider
Ram Rider
The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Bandit Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard Ram Rider
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Bandit Electro Wizard
Electro Wizard Ram Rider Arrows Wizard
Arrows P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army
Skeleton Army Bandit Electro Wizard
Skeleton Army Electro Wizard Arrows Wizard The Log Bandit Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Wizard The Log Bandit Electro Wizard Ram Rider
Wizard Skeleton Army Arrows P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
Wizard Arrows Skeleton Army P.E.K.K.A Electro Wizard
Arrows Wizard Skeleton Army The Log Bandit Electro Wizard Ram Rider
Arrows Wizard The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Wizard Skeleton Army Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard The Log
Skeleton Army P.E.K.K.A Bandit The Log Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Bandit Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Skeleton Army The Log Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows The Log Electro Wizard
Skeleton Army P.E.K.K.A Wizard Bandit Ram Rider
Wizard Skeleton Army
Skeleton Army Electro Wizard P.E.K.K.A The Log
Arrows Wizard P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit Electro Wizard Ram Rider
Arrows The Log Bandit
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Ram Rider
Arrows Wizard The Log
Arrows The Log Wizard Ram Rider
Arrows The Log Wizard Bandit Ram Rider
Electro Wizard
Arrows Wizard The Log Bandit Electro Wizard Ram Rider
Arrows Wizard
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard The Log Bandit Electro Wizard
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit Electro Wizard Ram Rider
Arrows Wizard The Log Bandit Ram Rider
Arrows The Log Bandit
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard Skeleton Army Bandit
Arrows Wizard Electro Wizard Ram Rider
Arrows The Log
Wizard Electro Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard
P.E.K.K.A
Wizard

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