My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince Goblin Giant
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Goblin Demolisher Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Demolisher Wizard Goblin Barrel Prince
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Goblin Demolisher Wizard Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince Goblin Giant
Goblin Gang
Goblin Barrel Prince Goblin Giant
Goblin Demolisher
Wizard
Prince Goblin Giant
Goblin Barrel
Goblin Gang Prince Arrows Goblin Giant
Prince
Goblin Barrel Arrows Goblin Gang Wizard The Log
Goblin Giant
Arrows Goblin Gang Wizard Goblin Barrel The Log
The Log
Prince Goblin Giant

Defense Synergies 1 6

Arrows
Prince
Goblin Gang
Prince The Log
Goblin Demolisher
Wizard
Prince The Log
Goblin Barrel
Prince
The Log Arrows Goblin Gang Wizard
Goblin Giant
The Log
The Log
Prince Goblin Gang Wizard Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant The Log
Goblin Gang Prince The Log
Goblin Gang Prince
Prince Goblin Gang
Arrows Prince The Log
Arrows Goblin Gang The Log
Arrows Goblin Gang Wizard
Arrows Goblin Giant The Log
Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Arrows Wizard Goblin Giant The Log
Arrows Goblin Gang Wizard
Prince Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Prince The Log
Goblin Gang Prince
Goblin Gang Prince The Log
Wizard Arrows Goblin Gang Prince
Arrows Goblin Gang Wizard Prince The Log
Arrows Wizard The Log
Prince
Goblin Gang Wizard Arrows Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Arrows Goblin Gang Wizard Prince The Log
Goblin Gang Prince Goblin Giant The Log
Goblin Gang Prince Goblin Giant The Log
Goblin Gang Prince Goblin Giant
Arrows Wizard Goblin Gang Goblin Giant
Goblin Gang Prince Goblin Giant
Prince Goblin Giant
Prince The Log
Goblin Gang Goblin Giant
Prince
Arrows Prince Goblin Giant The Log
Prince Goblin Gang Wizard Goblin Giant
Wizard
Goblin Gang Prince Goblin Giant The Log
Arrows Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Prince The Log
Wizard Arrows The Log
Arrows Wizard Goblin Giant
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Prince
Arrows Wizard Prince The Log
Arrows Wizard
The Log
Arrows
Arrows Prince The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard Prince The Log
Arrows Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard Prince The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Prince
Arrows Wizard The Log
Goblin Gang Prince
Arrows Wizard
Arrows The Log
Goblin Gang Wizard Prince
Arrows The Log Wizard
Arrows
Prince
Goblin Gang The Log
Prince Goblin Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: