My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Sparky
Giant Snowball
Zap
Prince Sparky
Barbarian Barrel
Elite Barbarians Wizard Sparky
The Log
Elite Barbarians Prince Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Wizard Prince Sparky
Fireball
Elite Barbarians Wizard Elixir Collector Sparky
Poison
Wizard Elixir Collector Sparky
Lightning
Elite Barbarians Wizard Elixir Collector Prince Sparky
Rocket
Elite Barbarians Wizard Elixir Collector Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Rage Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Wizard Prince Elite Barbarians Rocket Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage The Log Wizard Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard The Log Sparky
Wizard
Elite Barbarians Rage Prince Sparky
Rocket
Elixir Collector
Rage
Elite Barbarians Sparky Wizard Prince
Prince
Wizard Rage The Log
The Log
Elite Barbarians Prince Sparky
Sparky
Rage Elite Barbarians Wizard The Log

Defense Synergies 1 6

Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Prince The Log
Rocket
The Log
Elixir Collector
Rage
Prince
The Log Wizard
The Log
Prince Elite Barbarians Wizard Rocket Sparky
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Sparky
Elite Barbarians Sparky Prince The Log
Rocket Prince Sparky Elite Barbarians
Elite Barbarians Prince Sparky
Elite Barbarians Rocket Prince The Log Sparky
The Log
Rocket Wizard
Rocket The Log Sparky
Sparky Elite Barbarians Prince
Elite Barbarians Prince Sparky
Wizard The Log
Wizard
Prince Sparky Elite Barbarians Wizard Rocket The Log
Wizard Rocket Sparky Prince The Log
Elite Barbarians Sparky Prince
Rocket Elite Barbarians Prince The Log Sparky
Wizard Sparky Elite Barbarians Prince
Elite Barbarians Wizard Prince The Log
Wizard The Log
Sparky Elite Barbarians Prince
Wizard Elite Barbarians Prince The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince Sparky
Elite Barbarians Wizard Rocket Prince The Log
Elite Barbarians Rocket Prince The Log Sparky
Rocket Prince Elite Barbarians The Log Sparky
Elite Barbarians Prince Sparky
Wizard Rocket
Rocket Prince Sparky Elite Barbarians
Elite Barbarians Prince Sparky
Rocket Elite Barbarians Prince The Log Sparky
Sparky
Elite Barbarians Prince Sparky
Rocket Elite Barbarians Prince The Log
Elite Barbarians Rocket Prince Wizard Sparky
Wizard Sparky
Elite Barbarians Sparky Rocket Prince The Log
Elite Barbarians Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Sparky
The Log
Rocket The Log Sparky
Rocket Prince The Log Sparky
Wizard Rocket The Log Sparky
Wizard Rocket
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Rocket Elite Barbarians Prince Sparky
Rocket Wizard Prince The Log Sparky
Wizard Rocket
Rocket Elite Barbarians The Log Sparky
Rocket
Elite Barbarians Prince The Log Sparky
Rocket Wizard The Log Sparky
Wizard Rocket The Log Sparky
Rocket Sparky
Rocket Sparky
Rocket Wizard Prince The Log Sparky
Rocket Wizard The Log
Rocket Prince The Log Sparky
Rocket Wizard
Rocket Prince The Log Sparky
Rocket The Log
The Log Wizard Sparky
The Log Wizard Sparky
Wizard Prince The Log Sparky
Rocket The Log Sparky
Elite Barbarians Wizard Sparky
Rocket Wizard
Elite Barbarians Sparky
Wizard Rocket The Log Sparky
Rocket Sparky
Prince Sparky
Rocket Wizard The Log Sparky
Rocket Prince
Rocket Wizard
The Log
Wizard Rocket Prince Sparky
The Log Wizard
Rocket Sparky
Elite Barbarians Prince Sparky
Elite Barbarians Rocket The Log Sparky
Rocket
Rocket Prince The Log Sparky
Prince Sparky
Wizard Rocket Sparky

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