My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Goblin Cage Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Lumberjack
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Tesla Goblin Cage Wizard Lumberjack
The Log
Bomber Royal Giant Mini P.E.K.K.A Goblin Cage Lumberjack
Earthquake
Bomber Tesla Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Cage Wizard Lumberjack
Fireball
Bomber Tesla Goblin Cage Wizard Lumberjack
Poison
Bomber Goblin Cage Wizard
Lightning
Tesla Mini P.E.K.K.A Goblin Cage Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tesla Mini P.E.K.K.A Goblin Cage Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Tesla Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Goblin Cage Lumberjack
Tesla
Royal Giant
Bomber Wizard The Log Lumberjack
Mini P.E.K.K.A
Bomber Wizard The Log Lumberjack
Goblin Cage
Bomber The Log Lumberjack
Wizard
Royal Giant Mini P.E.K.K.A Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Goblin Cage Lumberjack
Lumberjack
Bomber Royal Giant Mini P.E.K.K.A Goblin Cage Wizard The Log

Defense Synergies 2 13

Bomber
Tesla Mini P.E.K.K.A Goblin Cage The Log
Tesla
The Log Bomber Mini P.E.K.K.A Wizard
Royal Giant
Mini P.E.K.K.A
The Log Bomber Tesla Wizard
Goblin Cage
Bomber Wizard The Log Lumberjack
Wizard
Tesla Mini P.E.K.K.A Goblin Cage The Log Lumberjack
The Log
Tesla Mini P.E.K.K.A Bomber Goblin Cage Wizard Lumberjack
Lumberjack
Goblin Cage Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Goblin Cage Wizard The Log
Mini P.E.K.K.A Lumberjack Tesla Goblin Cage The Log
Tesla Mini P.E.K.K.A Goblin Cage Lumberjack Bomber
Tesla Mini P.E.K.K.A Goblin Cage Lumberjack
Bomber Mini P.E.K.K.A Goblin Cage The Log Lumberjack
The Log Bomber Tesla Lumberjack
Tesla Goblin Cage Wizard
Tesla Goblin Cage The Log
Tesla Mini P.E.K.K.A Goblin Cage Lumberjack
Bomber Tesla Mini P.E.K.K.A Lumberjack
Bomber Tesla Wizard The Log Lumberjack
Tesla Wizard
Tesla Mini P.E.K.K.A Goblin Cage Lumberjack Bomber Wizard The Log
Bomber Wizard Tesla Mini P.E.K.K.A Goblin Cage The Log Lumberjack
Mini P.E.K.K.A Tesla Goblin Cage Lumberjack
Tesla Mini P.E.K.K.A Goblin Cage The Log Lumberjack
Tesla Wizard Bomber Mini P.E.K.K.A Goblin Cage Lumberjack
Tesla Goblin Cage Bomber Wizard The Log Lumberjack
Goblin Cage Wizard The Log Bomber Tesla Lumberjack
Mini P.E.K.K.A Tesla Goblin Cage Lumberjack
Bomber Wizard Tesla Mini P.E.K.K.A The Log Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Tesla Goblin Cage
Bomber Tesla Mini P.E.K.K.A Wizard The Log Lumberjack
Lumberjack Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Lumberjack Tesla Goblin Cage The Log
Tesla Mini P.E.K.K.A Goblin Cage Lumberjack
Wizard Tesla
Mini P.E.K.K.A Tesla Goblin Cage Lumberjack
Mini P.E.K.K.A Tesla Goblin Cage Lumberjack
Goblin Cage Mini P.E.K.K.A The Log
Tesla Goblin Cage
Tesla Mini P.E.K.K.A Goblin Cage Lumberjack
Goblin Cage The Log
Mini P.E.K.K.A Tesla Goblin Cage Wizard Lumberjack
Wizard Bomber Tesla Goblin Cage
Tesla Bomber Mini P.E.K.K.A Goblin Cage The Log Lumberjack
Bomber Tesla Mini P.E.K.K.A Goblin Cage Wizard The Log
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Wizard The Log
Wizard
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Lumberjack
Wizard The Log
Wizard
The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard The Log
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard The Log
Wizard The Log
Wizard
The Log
Mini P.E.K.K.A Wizard Lumberjack
The Log Bomber Wizard
The Log
The Log
Wizard

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