My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Wizard
The Log
Skeletons Royal Giant Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Fisherman
Fireball
Wizard Fisherman
Poison
Wizard Fisherman Phoenix
Lightning
Wizard Fisherman Phoenix Monk
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Void Fisherman Phoenix Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Void Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fisherman Wizard Void The Log Monk
Wizard
Royal Giant
Void
Royal Giant
The Log
Royal Giant Fisherman
Fisherman
Royal Giant The Log
Phoenix
Monk
Monk
Phoenix Royal Giant

Defense Synergies 1 8

Skeletons
Fisherman Wizard The Log Phoenix Monk
Royal Giant
Wizard
Skeletons The Log
Void
The Log
Skeletons Wizard Fisherman
Fisherman
Skeletons The Log Monk
Phoenix
Skeletons Monk
Monk
Skeletons Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void The Log
Skeletons The Log Fisherman Phoenix Monk
Fisherman Skeletons Void
Skeletons Fisherman Phoenix Monk
The Log Monk
The Log Skeletons
Wizard Void Phoenix
Void The Log Phoenix Monk
Skeletons Fisherman Phoenix
Skeletons Fisherman Phoenix
Skeletons Wizard The Log Fisherman
Wizard Phoenix
Skeletons Wizard The Log
Wizard The Log
Phoenix
Monk The Log Fisherman
Wizard Skeletons Fisherman
Wizard The Log Fisherman
Wizard The Log Fisherman
Fisherman Phoenix
Wizard The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Fisherman
Void Wizard The Log Fisherman Phoenix Monk
Skeletons The Log Fisherman
The Log Fisherman Phoenix Monk
Skeletons Fisherman Phoenix
Wizard Skeletons Monk
Skeletons Void Phoenix
Fisherman Phoenix
Void Skeletons The Log Phoenix Monk
Skeletons Phoenix
Phoenix
Monk Void The Log Phoenix
Skeletons Wizard
Wizard
Phoenix Skeletons The Log Fisherman Monk
Wizard The Log Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log Monk
Void Monk The Log Fisherman
Void The Log
Void The Log
Wizard The Log
Wizard Monk
Wizard The Log
The Log Wizard
Void The Log Monk Wizard Fisherman
Void Fisherman
Void Monk Wizard The Log Fisherman
Void Monk Wizard
Void The Log Fisherman
Void Fisherman Monk
The Log Fisherman
Wizard The Log
Wizard The Log
Monk
Fisherman
Void Wizard The Log Fisherman Monk
Wizard Void The Log Monk
Void The Log Monk
Wizard Void
Void The Log Fisherman Monk
Void The Log Monk
The Log Wizard
Fisherman
Void The Log Wizard Fisherman Monk
Void Wizard The Log Fisherman Monk
Void The Log Fisherman
Wizard Void
Wizard Void
Void
Void Wizard The Log
Void Monk
Wizard The Log Monk
Void
Wizard Monk
The Log
Void Wizard
The Log Wizard
Void Monk
The Log
Void
Void The Log Monk
Wizard Void Monk
Void

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