My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Dark Prince
The Log
Fire Spirit Goblin Gang Royal Giant Dark Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Wizard Dark Prince P.E.K.K.A
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tornado Dark Prince Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A Zap Dark Prince
Zap
Tornado P.E.K.K.A Fire Spirit Royal Giant Dark Prince
Goblin Gang
Royal Giant Dark Prince P.E.K.K.A
Royal Giant
Fire Spirit Zap Goblin Gang Wizard Tornado Dark Prince
Wizard
Tornado Royal Giant Dark Prince P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Royal Giant Dark Prince
Dark Prince
Fire Spirit Zap Goblin Gang Royal Giant Wizard Tornado
P.E.K.K.A
Fire Spirit Zap Tornado Goblin Gang Wizard

Defense Synergies 2 12

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fire Spirit Goblin Gang Tornado Dark Prince P.E.K.K.A
Goblin Gang
Zap Dark Prince P.E.K.K.A
Royal Giant
Wizard
Tornado Dark Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Fire Spirit Zap Dark Prince
Dark Prince
Zap Goblin Gang Wizard Tornado
P.E.K.K.A
Tornado Fire Spirit Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Zap Goblin Gang Dark Prince
Goblin Gang Tornado P.E.K.K.A Fire Spirit Dark Prince
P.E.K.K.A Goblin Gang Dark Prince
Tornado Dark Prince P.E.K.K.A
Goblin Gang Tornado Fire Spirit Zap Dark Prince
Tornado Fire Spirit Zap Goblin Gang Wizard
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Dark Prince
Goblin Gang Zap Wizard Tornado Dark Prince
Zap Goblin Gang Wizard Tornado
P.E.K.K.A Fire Spirit Zap Goblin Gang Wizard Dark Prince
Fire Spirit Wizard Zap Goblin Gang Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Wizard Goblin Gang Tornado Dark Prince P.E.K.K.A
Fire Spirit Zap Goblin Gang Wizard Tornado Dark Prince
Zap Wizard Tornado Fire Spirit Dark Prince
P.E.K.K.A Tornado
Goblin Gang Wizard Dark Prince Fire Spirit P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A
Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Dark Prince
Fire Spirit Wizard Zap Goblin Gang Tornado
Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Tornado Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Zap Tornado Dark Prince P.E.K.K.A
Zap Wizard Dark Prince P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Dark Prince
Wizard Fire Spirit Zap Dark Prince
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Goblin Gang Tornado
Zap Wizard Tornado Dark Prince
Fire Spirit Zap Wizard Tornado
Fire Spirit
Zap
Zap Wizard
Wizard
Tornado
Fire Spirit Zap Wizard Dark Prince
Fire Spirit Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard Dark Prince
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit Goblin Gang Dark Prince
Fire Spirit Zap Wizard Tornado
Goblin Gang Wizard Dark Prince
Zap Wizard
Zap Tornado
Dark Prince P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Dark Prince
P.E.K.K.A
Wizard

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