My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Cannon Fisherman
Zap
Skeletons Cannon Royal Giant Fisherman
Barbarian Barrel
Skeletons Cannon Wizard
The Log
Skeletons Cannon Royal Giant Fisherman
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Fisherman
Fireball
Cannon Wizard Fisherman
Poison
Cannon Wizard Fisherman
Lightning
Cannon Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Void Fisherman Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Void

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Royal Giant
Fireball Fisherman Wizard Void The Log
Fireball
Royal Giant The Log
Wizard
Royal Giant
Void
Royal Giant
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant The Log

Defense Synergies 4 6

Skeletons
Cannon Fisherman Wizard The Log
Cannon
Skeletons The Log Fireball Wizard
Royal Giant
Fireball
The Log Cannon
Wizard
Skeletons Cannon The Log
Void
The Log
Cannon Fireball Skeletons Wizard Fisherman
Fisherman
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Void The Log
Skeletons Cannon The Log Fisherman
Cannon Fisherman Skeletons Void
Cannon Skeletons Fisherman
Fireball The Log
Fireball The Log Skeletons Cannon
Cannon Fireball Wizard Void
Cannon Fireball Void The Log
Cannon Skeletons Fisherman
Skeletons Cannon Fisherman
Skeletons Cannon Fireball Wizard The Log Fisherman
Fireball Wizard
Cannon Skeletons Fireball Wizard The Log
Fireball Wizard Cannon The Log
Cannon
Cannon Fireball The Log Fisherman
Wizard Skeletons Cannon Fireball Fisherman
Cannon Fireball Wizard The Log Fisherman
Wizard The Log Cannon Fireball Fisherman
Cannon Fisherman
Wizard Cannon Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Void Fisherman
Fireball Void Wizard The Log Fisherman
Skeletons The Log Fisherman
Fireball The Log Fisherman
Skeletons Cannon Fisherman
Fireball Wizard Skeletons
Skeletons Fireball Void
Fisherman
Void Skeletons Fireball The Log
Skeletons Cannon
Fireball Void The Log
Skeletons Cannon Fireball Wizard
Wizard Cannon Fireball
Skeletons Fireball The Log Fisherman
Cannon Fireball Wizard The Log
Cannon Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void The Log
Fireball Void The Log Fisherman
Fireball Void The Log
Fireball Void The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball Void The Log Wizard Fisherman
Fireball Void Fisherman
Void Fireball Wizard The Log Fisherman
Fireball Void Wizard
Fireball Void The Log Fisherman
Fireball Void Fisherman
Fireball The Log Fisherman
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fisherman
Void Fireball Wizard The Log Fisherman
Fireball Wizard Void The Log
Fireball Void The Log
Fireball Wizard Void
Void The Log Fisherman
Fireball Void The Log
The Log Fireball Wizard
Fisherman
Fireball Void The Log Wizard Fisherman
Fireball Void Wizard The Log Fisherman
Fireball Void The Log Fisherman
Fireball Wizard Void
Fireball Wizard Void
Fireball Void
Void Fireball Wizard The Log
Void Fireball
Fireball Wizard The Log
Fireball Void
Fireball Wizard
The Log Fireball
Fireball Void Wizard
The Log Fireball Wizard
Void Fireball
Fireball The Log
Fireball Void
Void Fireball The Log
Fireball Wizard Void
Void

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