My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Dark Prince Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Dark Prince Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Balloon Prince
Giant Snowball
Battle Ram Baby Dragon Balloon
Zap
Battle Ram Dark Prince Balloon Prince
Barbarian Barrel
Battle Ram Wizard Dark Prince
The Log
Battle Ram Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard Baby Dragon Dark Prince Balloon Prince
Fireball
Battle Ram Wizard Baby Dragon Balloon
Poison
Wizard Balloon
Lightning
Battle Ram Wizard Baby Dragon Dark Prince Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Rage Baby Dragon Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Battle Ram Baby Dragon Dark Prince Wizard Balloon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Battle Ram Baby Dragon Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Baby Dragon
Wizard
Rage Dark Prince Balloon Prince
Rocket
Rage
Balloon Wizard Dark Prince Prince
Baby Dragon
Battle Ram Dark Prince Balloon Prince
Dark Prince
Prince Wizard Rage Baby Dragon Balloon
Balloon
Rage Wizard Baby Dragon Dark Prince
Prince
Dark Prince Wizard Rage Baby Dragon

Defense Synergies 0 5

Battle Ram
Wizard
Dark Prince Prince
Rocket
Rage
Baby Dragon
Dark Prince Prince
Dark Prince
Wizard Baby Dragon Prince
Balloon
Prince
Wizard Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Dark Prince Prince
Rocket Prince Dark Prince
Prince Dark Prince
Rocket Dark Prince Prince
Baby Dragon Dark Prince
Rocket Wizard Baby Dragon
Rocket Baby Dragon
Prince
Dark Prince Prince
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Prince Wizard Rocket Dark Prince
Wizard Rocket Baby Dragon Dark Prince Prince
Prince
Rocket Prince
Wizard Dark Prince Prince
Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon Dark Prince
Prince
Wizard Dark Prince Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Wizard Rocket Baby Dragon Prince
Rocket Dark Prince Prince
Rocket Dark Prince Prince
Dark Prince Prince
Wizard Rocket Baby Dragon
Rocket Dark Prince Prince
Dark Prince Prince
Rocket Baby Dragon Dark Prince Prince
Dark Prince Prince
Rocket Dark Prince Prince
Rocket Dark Prince Prince Wizard
Wizard Baby Dragon
Rocket Baby Dragon Dark Prince Prince
Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Dark Prince Prince
Wizard Rocket Baby Dragon Dark Prince
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Prince
Rocket Wizard Dark Prince Prince
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon Prince
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon Dark Prince Prince
Rocket Wizard Baby Dragon
Rocket Baby Dragon Prince
Rocket Wizard
Rocket Prince
Rocket Baby Dragon
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Wizard Baby Dragon Prince
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Wizard Rocket
Rocket
Prince
Rocket Wizard
Rocket Dark Prince Prince
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon Dark Prince Prince
Wizard Baby Dragon
Rocket
Dark Prince Prince
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Dark Prince Prince
Prince
Wizard Rocket

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