My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Knight Battle Ram Wizard
The Log
Battle Ram Prince
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Wizard Prince P.E.K.K.A
Fireball
Battle Ram Wizard
Poison
Wizard
Lightning
Knight Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fireball Battle Ram Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Fireball

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado Prince P.E.K.K.A Knight
Knight
Battle Ram Zap Fireball Wizard Prince
Fireball
Zap Tornado Knight Battle Ram
Battle Ram
Zap Knight Fireball Tornado P.E.K.K.A
Wizard
Tornado Knight Prince P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Battle Ram
Prince
Zap Knight Wizard
P.E.K.K.A
Zap Tornado Battle Ram Wizard

Defense Synergies 4 10

Zap
Fireball Knight Tornado Prince P.E.K.K.A
Knight
Zap Fireball Wizard Tornado
Fireball
Zap Tornado Knight
Battle Ram
Wizard
Tornado Knight Prince P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Zap Knight Prince
Prince
Zap Wizard Tornado
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
P.E.K.K.A Zap Knight Prince
Tornado Prince P.E.K.K.A Knight
Prince P.E.K.K.A Knight
Fireball Tornado Prince P.E.K.K.A
Fireball Tornado Zap
Tornado Zap Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Tornado Prince
Knight Tornado Prince
Zap Knight Fireball Wizard Tornado
Zap Fireball Wizard Tornado
Prince P.E.K.K.A Zap Knight Fireball Wizard
Fireball Wizard Zap Tornado Prince P.E.K.K.A
P.E.K.K.A Knight Prince
Tornado Zap Fireball Prince P.E.K.K.A
Wizard Knight Fireball Tornado Prince P.E.K.K.A
Fireball Zap Knight Wizard Tornado Prince
Zap Wizard Tornado Knight Fireball
P.E.K.K.A Tornado Prince
Wizard Knight Fireball Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Prince P.E.K.K.A
Fireball Zap Knight Wizard Prince
P.E.K.K.A Zap Knight Prince
Prince P.E.K.K.A Zap Knight Fireball Tornado
P.E.K.K.A Knight Prince
Fireball Wizard Zap Tornado
Prince P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Prince
Zap P.E.K.K.A Knight Fireball Tornado Prince
P.E.K.K.A
P.E.K.K.A Knight Prince
P.E.K.K.A Zap Fireball Tornado Prince
Prince P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Zap Knight Fireball Tornado Prince P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado
Fireball
Knight Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado Prince
Zap Knight Fireball Wizard Tornado Prince
Fireball Zap Wizard Tornado
Knight Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard Prince
Zap Fireball Wizard Tornado
Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado Prince
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Prince
Fireball Wizard
Zap Fireball Prince
Fireball Zap Wizard Tornado
Fireball
Fireball Knight Wizard Prince
Zap Fireball Wizard
Zap Fireball Tornado
Prince P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Prince
Prince P.E.K.K.A
Fireball Wizard

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