My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Ram Rider
Giant Snowball
Witch Lumberjack Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Witch Giant Skeleton Lumberjack
The Log
Elite Barbarians Witch Giant Skeleton Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Giant Skeleton Lumberjack Ram Rider
Fireball
Elite Barbarians Wizard Witch Lumberjack Ram Rider
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch Lumberjack Ram Rider
Rocket
Elite Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Lumberjack Wizard Witch Ram Rider Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Lumberjack Wizard Witch

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Lumberjack
Wizard
Elite Barbarians Giant Skeleton Lumberjack Ram Rider
Rocket
Mirror
Mirror
Rocket Giant Skeleton Lumberjack Ram Rider
Witch
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton
Wizard Mirror Witch Lumberjack
Lumberjack
Elite Barbarians Wizard Mirror Witch Giant Skeleton Ram Rider
Ram Rider
Wizard Mirror Witch Lumberjack

Defense Synergies 0 8

Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton Lumberjack
Rocket
Mirror
Lumberjack
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Wizard Witch Lumberjack
Lumberjack
Wizard Mirror Witch Giant Skeleton Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Ram Rider
Elite Barbarians Lumberjack Witch Ram Rider
Rocket Witch Lumberjack Ram Rider Elite Barbarians Giant Skeleton
Elite Barbarians Witch Lumberjack Ram Rider
Elite Barbarians Rocket Giant Skeleton Lumberjack
Lumberjack
Rocket Ram Rider Wizard Witch
Rocket Giant Skeleton Ram Rider
Witch Elite Barbarians Lumberjack
Elite Barbarians Giant Skeleton Lumberjack
Witch Wizard Giant Skeleton Lumberjack Ram Rider
Wizard Witch Ram Rider
Lumberjack Elite Barbarians Wizard Rocket Witch Giant Skeleton Ram Rider
Wizard Rocket Witch Lumberjack
Elite Barbarians Lumberjack Ram Rider
Rocket Elite Barbarians Lumberjack Ram Rider
Wizard Elite Barbarians Witch Lumberjack
Elite Barbarians Wizard Witch Lumberjack Ram Rider
Wizard Witch Giant Skeleton Lumberjack Ram Rider
Elite Barbarians Lumberjack Ram Rider
Wizard Elite Barbarians Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Giant Skeleton
Elite Barbarians Wizard Rocket Lumberjack
Giant Skeleton Lumberjack Elite Barbarians Rocket Witch Ram Rider
Rocket Giant Skeleton Lumberjack Elite Barbarians Ram Rider
Giant Skeleton Elite Barbarians Witch Lumberjack Ram Rider
Wizard Rocket Witch Ram Rider
Rocket Elite Barbarians Witch Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Elite Barbarians Lumberjack
Rocket Giant Skeleton Elite Barbarians Witch
Witch
Elite Barbarians Witch Giant Skeleton Lumberjack
Rocket Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Wizard Witch Lumberjack Ram Rider
Wizard Witch
Elite Barbarians Witch Rocket Giant Skeleton Lumberjack
Elite Barbarians Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Ram Rider
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket
Wizard Rocket Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Rocket Elite Barbarians Lumberjack
Rocket Wizard Ram Rider
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Rocket
Elite Barbarians Wizard Witch
Rocket Wizard Witch
Elite Barbarians
Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Rocket Witch
Rocket Wizard Witch Ram Rider
Wizard Rocket Lumberjack
Wizard
Rocket Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton
Wizard Rocket

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