My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton Army
Giant Snowball
Goblin Gang Royal Recruits Dart Goblin Skeleton Army
Zap
Goblin Gang Dart Goblin Inferno Tower Skeleton Army
Barbarian Barrel
Electro Spirit Goblin Gang Royal Recruits Dart Goblin Inferno Tower Wizard Skeleton Army Royal Ghost
The Log
Electro Spirit Goblin Gang Royal Recruits Dart Goblin Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Electro Spirit Goblin Gang Royal Recruits Dart Goblin Skeleton Army
Royal Delivery
Electro Spirit Goblin Gang Royal Recruits Dart Goblin Wizard Skeleton Army Royal Ghost
Fireball
Goblin Gang Dart Goblin Inferno Tower Wizard Skeleton Army
Poison
Goblin Gang Royal Recruits Dart Goblin Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Inferno Tower Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Dart Goblin Skeleton Army Royal Ghost Inferno Tower Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Gang Dart Goblin Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Gang
Royal Recruits Dart Goblin Royal Ghost
Royal Recruits
Goblin Gang Dart Goblin Royal Ghost
Dart Goblin
Goblin Gang Royal Recruits
Inferno Tower
Wizard
Royal Ghost
Skeleton Army
Royal Ghost
Goblin Gang Royal Recruits Wizard

Defense Synergies 2 10

Electro Spirit
Goblin Gang
Inferno Tower Royal Recruits Dart Goblin Skeleton Army
Royal Recruits
Goblin Gang Dart Goblin Skeleton Army
Dart Goblin
Goblin Gang Royal Recruits Inferno Tower Skeleton Army
Inferno Tower
Goblin Gang Skeleton Army Dart Goblin Royal Ghost
Wizard
Skeleton Army Royal Ghost
Skeleton Army
Inferno Tower Goblin Gang Royal Recruits Dart Goblin Wizard
Royal Ghost
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Inferno Tower Wizard
Inferno Tower Skeleton Army Goblin Gang Royal Recruits Dart Goblin
Goblin Gang Inferno Tower Skeleton Army Royal Recruits Dart Goblin
Royal Recruits Inferno Tower Skeleton Army Goblin Gang Dart Goblin
Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Electro Spirit Dart Goblin Royal Ghost
Dart Goblin Inferno Tower Electro Spirit Goblin Gang Wizard
Electro Spirit Royal Recruits Dart Goblin Inferno Tower
Inferno Tower Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Royal Recruits Dart Goblin Inferno Tower Royal Ghost
Goblin Gang Dart Goblin Skeleton Army Electro Spirit Royal Recruits Wizard Royal Ghost
Inferno Tower Goblin Gang Dart Goblin Wizard
Royal Recruits Inferno Tower Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Electro Spirit Goblin Gang Royal Recruits Dart Goblin Royal Ghost
Royal Recruits Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Royal Recruits
Wizard Goblin Gang Royal Recruits Inferno Tower Skeleton Army
Electro Spirit Goblin Gang Royal Recruits Dart Goblin Wizard Skeleton Army Royal Ghost
Wizard Electro Spirit Royal Recruits Dart Goblin Royal Ghost
Royal Recruits Dart Goblin Inferno Tower
Goblin Gang Royal Recruits Wizard Skeleton Army Royal Ghost Electro Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Inferno Tower Royal Ghost
Goblin Gang Wizard Royal Ghost
Goblin Gang Royal Recruits Skeleton Army Inferno Tower
Goblin Gang Royal Recruits Skeleton Army Inferno Tower
Royal Recruits Inferno Tower Goblin Gang Skeleton Army
Wizard Electro Spirit Goblin Gang Dart Goblin
Goblin Gang Royal Recruits Skeleton Army Dart Goblin Inferno Tower
Inferno Tower Royal Recruits Skeleton Army
Royal Recruits Electro Spirit Inferno Tower Skeleton Army
Royal Recruits Inferno Tower Goblin Gang Dart Goblin Skeleton Army
Royal Recruits Dart Goblin Inferno Tower
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Goblin Gang Inferno Tower Wizard
Royal Recruits Wizard Dart Goblin Skeleton Army
Goblin Gang Royal Recruits Inferno Tower Skeleton Army Electro Spirit Dart Goblin
Electro Spirit Royal Recruits Dart Goblin Inferno Tower Wizard Royal Ghost
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Royal Ghost
Dart Goblin Royal Ghost
Dart Goblin
Royal Recruits Dart Goblin
Wizard
Wizard Electro Spirit Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Goblin Gang
Royal Recruits Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Royal Recruits Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Royal Recruits
Electro Spirit Wizard
Dart Goblin Wizard Royal Ghost
Wizard
Dart Goblin
Dart Goblin Wizard
Electro Spirit Dart Goblin Wizard
Dart Goblin Wizard
Electro Spirit
Wizard
Electro Spirit Goblin Gang Royal Recruits Dart Goblin Skeleton Army
Dart Goblin Wizard
Goblin Gang Dart Goblin Wizard
Dart Goblin Wizard
Royal Recruits Dart Goblin
Electro Spirit Goblin Gang Royal Recruits Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin Royal Ghost
Dart Goblin Wizard

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