My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Goblin Drill
Giant Snowball
Bats Skeleton Army Goblin Drill
Zap
Bats Inferno Tower Skeleton Army Goblin Drill
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Goblin Drill
The Log
Skeleton Army Goblin Drill
Earthquake
Inferno Tower Skeleton Army Goblin Drill
Arrows
Bats Skeleton Army Goblin Drill
Royal Delivery
Bats Wizard Skeleton Army Goblin Drill Mother Witch
Fireball
Inferno Tower Wizard Skeleton Army Goblin Drill Mother Witch
Poison
Bats Inferno Tower Wizard Skeleton Army Goblin Drill Mother Witch
Lightning
Inferno Tower Wizard Mother Witch
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Tornado Poison Goblin Drill Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Poison Goblin Drill Mother Witch Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Drill
Inferno Tower
Wizard
Tornado
Skeleton Army
Tornado
Wizard Poison
Poison
Tornado Goblin Drill Mother Witch
Goblin Drill
Bats Poison Mother Witch
Mother Witch
Poison Goblin Drill

Defense Synergies 2 12

Bats
Inferno Tower Goblin Drill
Inferno Tower
Skeleton Army Bats Tornado Poison Goblin Drill
Wizard
Tornado Skeleton Army
Skeleton Army
Inferno Tower Wizard Goblin Drill
Tornado
Wizard Inferno Tower Poison Goblin Drill Mother Witch
Poison
Inferno Tower Tornado Mother Witch
Goblin Drill
Bats Inferno Tower Skeleton Army Tornado Mother Witch
Mother Witch
Tornado Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Goblin Drill
Inferno Tower Skeleton Army Tornado Bats Goblin Drill
Inferno Tower Skeleton Army Bats Goblin Drill
Skeleton Army Tornado Poison
Skeleton Army Tornado Bats Mother Witch
Bats Inferno Tower Tornado Wizard Poison
Inferno Tower Poison
Inferno Tower Skeleton Army Tornado Goblin Drill
Skeleton Army Tornado Inferno Tower
Bats Skeleton Army Poison Mother Witch Wizard Tornado Goblin Drill
Inferno Tower Bats Wizard Tornado Poison
Inferno Tower Skeleton Army Goblin Drill Bats Wizard
Wizard Skeleton Army Bats Tornado Poison Goblin Drill
Inferno Tower Skeleton Army Goblin Drill
Inferno Tower Skeleton Army Tornado Goblin Drill
Wizard Bats Inferno Tower Skeleton Army Tornado Poison Goblin Drill
Bats Wizard Skeleton Army Tornado Goblin Drill
Wizard Tornado Poison Goblin Drill Bats Mother Witch
Inferno Tower Tornado Goblin Drill
Wizard Skeleton Army Bats Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Poison Wizard
Skeleton Army Bats Inferno Tower
Skeleton Army Bats Inferno Tower Tornado
Inferno Tower Skeleton Army Goblin Drill
Wizard Poison Mother Witch Bats Tornado
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Bats Inferno Tower Skeleton Army Tornado Poison
Inferno Tower Skeleton Army Goblin Drill
Bats Inferno Tower
Skeleton Army Tornado Poison
Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Bats Tornado Poison Goblin Drill
Bats Poison Inferno Tower Wizard Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Tornado
Poison Goblin Drill
Poison
Wizard Poison
Wizard Poison Mother Witch Bats Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Bats Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison
Poison
Poison
Wizard Poison Goblin Drill
Wizard Poison
Tornado Poison
Bats
Wizard Poison
Wizard Tornado Poison Mother Witch
Poison
Wizard Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Mother Witch Wizard
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Poison Bats Wizard Tornado Mother Witch
Bats Wizard Poison
Poison Wizard
Poison
Wizard Poison
Bats Skeleton Army
Poison Wizard Tornado
Poison Wizard
Wizard Poison
Tornado Poison
Bats Tornado Poison
Bats Tornado Poison
Poison Tornado
Wizard

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