My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Clone Night Witch
Giant Snowball
Skeletons Goblin Gang Clone Lumberjack Night Witch
Zap
Skeletons Goblin Gang Clone Night Witch
Barbarian Barrel
Skeletons Goblin Gang Wizard Clone Lumberjack Night Witch
The Log
Skeletons Goblin Gang Clone Lumberjack
Earthquake
Skeletons Goblin Gang Clone
Arrows
Skeletons Goblin Gang Clone Night Witch
Royal Delivery
Skeletons Goblin Gang Wizard Clone Lumberjack Night Witch
Fireball
Goblin Gang Wizard Clone Lumberjack Night Witch
Poison
Goblin Gang Wizard Clone Night Witch
Lightning
Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Clone Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Clone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Lumberjack Night Witch
Goblin Gang
Clone Golem
Wizard
Golem Lumberjack
Clone
Golem Night Witch Goblin Gang Lumberjack
Golem
Arrows Clone Night Witch Goblin Gang Wizard Lumberjack
Lumberjack
Arrows Wizard Clone Golem Night Witch
Night Witch
Clone Golem Arrows Lumberjack

Defense Synergies 0 6

Skeletons
Wizard Lumberjack Night Witch
Arrows
Lumberjack
Goblin Gang
Lumberjack
Wizard
Skeletons Lumberjack
Clone
Golem
Lumberjack
Skeletons Arrows Goblin Gang Wizard
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Skeletons Goblin Gang Night Witch
Goblin Gang Lumberjack Skeletons Night Witch
Lumberjack Night Witch Skeletons Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Skeletons Lumberjack Night Witch
Arrows Goblin Gang Wizard Night Witch
Arrows
Skeletons Goblin Gang Lumberjack Night Witch
Goblin Gang Skeletons Lumberjack Night Witch
Goblin Gang Skeletons Arrows Wizard Lumberjack Night Witch
Arrows Goblin Gang Wizard Night Witch
Lumberjack Night Witch Skeletons Goblin Gang Wizard
Wizard Arrows Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Wizard Skeletons Arrows Goblin Gang Lumberjack Night Witch
Arrows Goblin Gang Wizard Lumberjack Night Witch
Arrows Wizard Lumberjack
Lumberjack
Goblin Gang Wizard Arrows Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons
Arrows Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Skeletons
Goblin Gang Lumberjack Night Witch
Skeletons Goblin Gang Lumberjack Night Witch
Arrows Wizard Skeletons Goblin Gang
Goblin Gang Skeletons Lumberjack Night Witch
Lumberjack
Skeletons
Skeletons Goblin Gang
Lumberjack
Arrows
Skeletons Goblin Gang Wizard Lumberjack Night Witch
Wizard
Goblin Gang Skeletons Lumberjack Night Witch
Arrows Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Lumberjack Night Witch
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Night Witch
Arrows Wizard
Arrows Wizard
Night Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Night Witch
Wizard
Night Witch
Arrows Wizard Night Witch
Arrows
Arrows Wizard
Goblin Gang Night Witch
Arrows Wizard
Arrows
Goblin Gang Wizard Lumberjack
Arrows Wizard
Arrows
Goblin Gang
Wizard

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