My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Wizard Night Witch
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard P.E.K.K.A Night Witch
Fireball
Wizard Night Witch
Poison
Wizard Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mini P.E.K.K.A Night Witch Wizard Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Mini P.E.K.K.A Night Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Golem Mini P.E.K.K.A Lightning Night Witch
Mini P.E.K.K.A
Arrows Wizard Lightning Golem
Wizard
Mini P.E.K.K.A P.E.K.K.A Golem
Lightning
Golem Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Wizard Night Witch
Golem
Arrows Lightning Night Witch Mini P.E.K.K.A Wizard
Night Witch
Golem Arrows P.E.K.K.A

Defense Synergies 0 9

Skeletons
Mini P.E.K.K.A Wizard P.E.K.K.A Night Witch
Arrows
Mini P.E.K.K.A Lightning P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Wizard
Wizard
Skeletons Mini P.E.K.K.A P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Skeletons Arrows Wizard
Golem
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Night Witch
Mini P.E.K.K.A P.E.K.K.A Skeletons Lightning Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Skeletons
Lightning Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Skeletons Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Night Witch
Skeletons Mini P.E.K.K.A Night Witch
Skeletons Arrows Wizard Night Witch
Arrows Wizard Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Skeletons Wizard Lightning
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A Night Witch
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Lightning P.E.K.K.A
Wizard Skeletons Arrows Mini P.E.K.K.A P.E.K.K.A Night Witch
Arrows Wizard Night Witch
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Lightning
P.E.K.K.A Skeletons Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A Night Witch
P.E.K.K.A Skeletons Mini P.E.K.K.A Night Witch
Arrows Wizard Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Lightning Night Witch
Mini P.E.K.K.A P.E.K.K.A
Lightning P.E.K.K.A Skeletons Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
Lightning P.E.K.K.A Arrows
Mini P.E.K.K.A Lightning P.E.K.K.A Skeletons Wizard Night Witch
Wizard
Skeletons Mini P.E.K.K.A Lightning P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Mini P.E.K.K.A Night Witch
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Mini P.E.K.K.A Lightning Night Witch
Lightning Arrows Mini P.E.K.K.A Wizard
Lightning Arrows Wizard
Lightning Night Witch
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Night Witch
Lightning Wizard
Lightning Mini P.E.K.K.A Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Night Witch
Lightning Arrows Wizard
Arrows
Lightning Mini P.E.K.K.A Wizard
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning Wizard

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