My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince Phoenix Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Prince Phoenix
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Goblin Curse Prince
Barbarian Barrel
Skeletons Wizard Goblin Curse
The Log
Skeletons Goblin Curse Prince
Earthquake
Skeletons
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Wizard Prince
Fireball
Wizard
Poison
Wizard Goblin Curse Phoenix
Lightning
Wizard Prince Phoenix Monk
Rocket
Wizard Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Tornado Phoenix Wizard Prince Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Curse Tornado Phoenix

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Tornado Prince Mega Knight
Goblin Curse
Tornado
Wizard Mega Knight
Prince
Mega Knight Wizard
Phoenix
Monk
Mega Knight
Prince Wizard Tornado
Monk
Phoenix

Defense Synergies 1 10

Skeletons
Wizard Tornado Prince Phoenix Monk
Wizard
Tornado Skeletons Prince Mega Knight
Goblin Curse
Tornado
Wizard Skeletons Prince Mega Knight
Prince
Skeletons Wizard Tornado
Phoenix
Skeletons Monk
Mega Knight
Wizard Tornado
Monk
Skeletons Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeletons Goblin Curse Prince Phoenix Mega Knight Monk
Tornado Prince Mega Knight Skeletons Goblin Curse
Prince Skeletons Goblin Curse Phoenix Mega Knight Monk
Tornado Prince Mega Knight Monk
Tornado Skeletons Mega Knight
Tornado Wizard Goblin Curse Phoenix
Phoenix Mega Knight Monk
Skeletons Goblin Curse Tornado Prince Phoenix
Tornado Skeletons Prince Phoenix Mega Knight
Goblin Curse Skeletons Wizard Tornado Mega Knight
Wizard Goblin Curse Tornado Phoenix
Prince Mega Knight Skeletons Wizard Goblin Curse
Wizard Mega Knight Goblin Curse Tornado Prince
Goblin Curse Prince Phoenix Mega Knight
Tornado Monk Goblin Curse Prince Mega Knight
Wizard Mega Knight Skeletons Tornado Prince
Mega Knight Wizard Tornado Prince
Wizard Tornado Goblin Curse Mega Knight
Goblin Curse Tornado Prince Phoenix
Wizard Mega Knight Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Prince
Wizard Prince Phoenix Mega Knight Monk
Mega Knight Skeletons Prince
Prince Mega Knight Tornado Phoenix Monk
Skeletons Goblin Curse Prince Phoenix Mega Knight
Wizard Skeletons Goblin Curse Tornado Monk
Prince Skeletons Phoenix
Mega Knight Goblin Curse Prince Phoenix
Mega Knight Skeletons Tornado Prince Phoenix Monk
Skeletons Goblin Curse Phoenix
Mega Knight Prince Phoenix
Mega Knight Monk Tornado Prince Phoenix
Prince Mega Knight Skeletons Wizard Goblin Curse
Wizard Goblin Curse Mega Knight
Phoenix Skeletons Tornado Prince Monk
Mega Knight Wizard Goblin Curse Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Goblin Curse Tornado
Prince
Wizard Goblin Curse Mega Knight
Wizard Goblin Curse Tornado Monk
Wizard Tornado
Wizard Goblin Curse Tornado
Monk Wizard Tornado
Tornado Prince
Monk Wizard Tornado Prince
Monk Wizard Goblin Curse Tornado
Monk
Prince
Wizard
Wizard Mega Knight
Monk Tornado
Wizard Prince Mega Knight Monk
Wizard Goblin Curse Tornado Mega Knight Monk
Prince Mega Knight Monk
Wizard Tornado
Tornado Prince Monk
Monk
Goblin Curse Tornado Wizard Mega Knight
Wizard Tornado Monk
Wizard Tornado Prince Mega Knight Monk
Goblin Curse Tornado
Wizard Goblin Curse Tornado
Wizard
Wizard Mega Knight
Monk
Prince Mega Knight
Wizard Goblin Curse Monk
Prince
Wizard Goblin Curse Tornado Monk
Wizard Prince Mega Knight
Wizard
Monk Tornado
Prince Mega Knight
Tornado
Tornado
Tornado Prince Mega Knight Monk

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