My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Sparky
Giant Snowball
Bats Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bats Goblin Barrel Skeleton Army Witch Sparky
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch Sparky
The Log
Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Baby Dragon Witch Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon Witch Sparky
Poison
Bats Wizard Skeleton Army Witch Sparky
Lightning
Wizard Baby Dragon Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Barrel Skeleton Army Baby Dragon Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Barrel Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Goblin Barrel Baby Dragon Sparky
Wizard
Rage Sparky
Rage
Witch Sparky Bats Wizard
Goblin Barrel
Bats Skeleton Army Baby Dragon Sparky
Skeleton Army
Goblin Barrel Sparky
Baby Dragon
Bats Goblin Barrel Witch Sparky
Witch
Rage Baby Dragon
Sparky
Rage Bats Wizard Goblin Barrel Skeleton Army Baby Dragon

Defense Synergies 0 5

Bats
Baby Dragon Sparky
Wizard
Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Wizard Sparky
Baby Dragon
Bats Witch
Witch
Baby Dragon
Sparky
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Sparky
Skeleton Army Sparky Bats Witch
Skeleton Army Witch Sparky Bats
Skeleton Army Witch Sparky Bats
Skeleton Army Sparky
Skeleton Army Bats Baby Dragon
Bats Wizard Baby Dragon Witch
Baby Dragon Sparky
Witch Sparky Skeleton Army
Skeleton Army Sparky
Bats Skeleton Army Witch Wizard Baby Dragon
Bats Wizard Baby Dragon Witch
Skeleton Army Sparky Bats Wizard Witch
Wizard Skeleton Army Sparky Bats Baby Dragon Witch
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Bats Skeleton Army Witch
Bats Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Bats
Sparky
Wizard Skeleton Army Bats Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Sparky
Wizard Baby Dragon
Skeleton Army Bats Witch Sparky
Skeleton Army Bats Sparky
Skeleton Army Witch Sparky
Wizard Bats Baby Dragon Witch
Skeleton Army Sparky Bats Witch
Skeleton Army Sparky
Bats Skeleton Army Baby Dragon Witch Sparky
Witch Skeleton Army Sparky
Bats Witch Sparky
Skeleton Army
Skeleton Army Wizard Witch Sparky
Wizard Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Bats Baby Dragon
Bats Wizard Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Sparky
Wizard Baby Dragon Sparky
Wizard Bats Baby Dragon Witch
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon
Wizard
Bats Sparky
Wizard Sparky
Wizard Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Sparky
Sparky
Bats Sparky
Wizard Baby Dragon Sparky
Wizard Baby Dragon Witch
Baby Dragon Sparky
Wizard
Sparky
Baby Dragon
Wizard Baby Dragon Witch Sparky
Witch
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Witch Sparky
Baby Dragon Sparky
Bats Wizard Baby Dragon Witch Sparky
Bats Wizard Witch
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Bats Skeleton Army Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Sparky
Wizard Baby Dragon
Sparky
Sparky
Bats Baby Dragon Witch Sparky
Bats Witch
Baby Dragon Witch Sparky
Sparky
Wizard Sparky

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