My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Flying Machine Wizard Balloon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Flying Machine Royal Hogs Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Balloon
Giant Snowball
Flying Machine Royal Hogs Balloon
Zap
Flying Machine Royal Hogs Balloon
Barbarian Barrel
Knight Tesla Elite Barbarians Wizard Royal Hogs
The Log
Elite Barbarians Royal Hogs
Earthquake
Tesla Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Knight Elite Barbarians Flying Machine Wizard Royal Hogs Balloon
Fireball
Tesla Elite Barbarians Flying Machine Wizard Royal Hogs Balloon
Poison
Flying Machine Wizard Royal Hogs Balloon
Lightning
Knight Tesla Elite Barbarians Wizard Balloon Archer Queen
Rocket
Elite Barbarians Wizard Royal Hogs Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Flying Machine Wizard Royal Hogs Balloon Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Tesla Flying Machine Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Elite Barbarians Flying Machine Wizard Royal Hogs Archer Queen
Tesla
Elite Barbarians
Knight Wizard
Flying Machine
Knight Royal Hogs Balloon
Wizard
Knight Elite Barbarians Royal Hogs Balloon
Royal Hogs
Knight Flying Machine Wizard Archer Queen
Balloon
Knight Flying Machine Wizard
Archer Queen
Knight Royal Hogs

Defense Synergies 2 4

Knight
Tesla Archer Queen Flying Machine Wizard
Tesla
Knight Wizard
Elite Barbarians
Wizard
Flying Machine
Knight
Wizard
Knight Tesla Elite Barbarians
Royal Hogs
Balloon
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Flying Machine Wizard
Elite Barbarians Knight Tesla Flying Machine
Tesla Knight Elite Barbarians
Tesla Elite Barbarians Knight
Elite Barbarians
Tesla Flying Machine
Tesla Flying Machine Wizard
Tesla Flying Machine
Tesla Elite Barbarians Archer Queen
Knight Elite Barbarians Tesla
Knight Tesla Flying Machine Wizard
Tesla Flying Machine Wizard
Tesla Knight Elite Barbarians Flying Machine Wizard
Wizard Tesla
Elite Barbarians Knight Tesla
Tesla Elite Barbarians
Tesla Wizard Knight Elite Barbarians
Tesla Knight Elite Barbarians Flying Machine Wizard
Wizard Knight Tesla Flying Machine
Tesla Elite Barbarians
Wizard Knight Tesla Elite Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Flying Machine Wizard
Knight Elite Barbarians
Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Wizard Tesla Flying Machine
Knight Tesla Elite Barbarians Flying Machine
Knight Tesla Elite Barbarians
Knight Elite Barbarians Flying Machine
Tesla
Knight Tesla Elite Barbarians Flying Machine
Elite Barbarians Archer Queen
Elite Barbarians Knight Tesla Wizard
Wizard Tesla Flying Machine
Tesla Elite Barbarians Knight Flying Machine Archer Queen
Tesla Elite Barbarians Flying Machine Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Flying Machine
Flying Machine
Knight Flying Machine
Wizard
Wizard Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Elite Barbarians
Knight Flying Machine Wizard
Flying Machine Wizard Archer Queen
Flying Machine Knight Elite Barbarians
Flying Machine
Elite Barbarians Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Wizard
Flying Machine
Wizard
Flying Machine Wizard
Flying Machine Wizard
Elite Barbarians Flying Machine Wizard
Flying Machine Wizard
Elite Barbarians
Wizard
Wizard
Flying Machine
Flying Machine Wizard Archer Queen
Knight Flying Machine Wizard
Flying Machine Wizard
Archer Queen
Elite Barbarians Flying Machine Archer Queen
Elite Barbarians Flying Machine Archer Queen
Flying Machine Archer Queen
Flying Machine Archer Queen
Wizard

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