My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel
Giant Snowball
Minion Horde Goblin Barrel Witch
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Knight Valkyrie Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Knight Minion Horde Valkyrie Wizard Goblin Barrel Witch
Fireball
Minion Horde Wizard Goblin Barrel Witch
Poison
Minion Horde Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Valkyrie Minion Horde Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Arrows Minion Horde Wizard Witch
Minion Horde
Knight
Valkyrie
Goblin Barrel Wizard Witch
Wizard
Knight Valkyrie
Goblin Barrel
Knight Valkyrie Arrows
Witch
Knight Valkyrie
Electro Giant

Defense Synergies 0 7

Arrows
Knight Valkyrie
Knight
Arrows Minion Horde Wizard Witch
Minion Horde
Knight
Valkyrie
Arrows Wizard Witch
Wizard
Knight Valkyrie
Goblin Barrel
Witch
Knight Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Wizard
Minion Horde Knight Valkyrie Witch
Minion Horde Witch Knight Valkyrie
Minion Horde Witch Knight Valkyrie
Arrows Valkyrie
Arrows Valkyrie
Minion Horde Arrows Wizard Witch
Arrows Valkyrie Electro Giant
Minion Horde Witch
Knight Minion Horde Valkyrie
Minion Horde Valkyrie Witch Arrows Knight Wizard Electro Giant
Arrows Minion Horde Wizard Witch
Minion Horde Knight Valkyrie Wizard Witch
Valkyrie Wizard Arrows Minion Horde Witch
Knight Minion Horde
Minion Horde Electro Giant
Minion Horde Wizard Arrows Knight Valkyrie Witch
Arrows Valkyrie Knight Minion Horde Wizard Witch
Arrows Valkyrie Wizard Witch Knight
Valkyrie Wizard Arrows Knight Minion Horde Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Giant
Arrows Knight Valkyrie Wizard
Knight Minion Horde Valkyrie Witch
Valkyrie Knight Minion Horde
Knight Minion Horde Valkyrie Witch
Arrows Wizard Electro Giant Minion Horde Witch
Knight Minion Horde Valkyrie Witch
Knight Minion Horde Valkyrie
Minion Horde Knight Valkyrie Witch
Witch Minion Horde
Knight Minion Horde Valkyrie Witch
Arrows Valkyrie Electro Giant
Knight Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch Electro Giant
Witch Electro Giant Knight Minion Horde Valkyrie
Arrows Valkyrie Minion Horde Wizard Witch Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Knight Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Electro Giant Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Knight Minion Horde Valkyrie Wizard
Arrows Wizard
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Valkyrie Wizard Witch Electro Giant
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Electro Giant Valkyrie Wizard Witch
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Minion Horde Wizard Witch Electro Giant
Minion Horde Wizard Witch Electro Giant
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Witch
Arrows Wizard Witch
Arrows
Knight Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows Electro Giant
Minion Horde
Electro Giant Minion Horde Witch
Witch
Witch Electro Giant
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: