My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Minion Horde Witch Bandit
Barbarian Barrel
Valkyrie Wizard Witch Bandit
The Log
Mini P.E.K.K.A Witch Bandit
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch Bandit
Fireball
Minion Horde Wizard Baby Dragon Witch Bandit
Poison
Minion Horde Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch Bandit
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Valkyrie Baby Dragon Golden Knight Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Witch Bandit
Wizard
Mini P.E.K.K.A Valkyrie Bandit
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Bandit
Witch
Valkyrie Baby Dragon Bandit
Bandit
Valkyrie Wizard Baby Dragon Witch Golden Knight
Golden Knight
Bandit

Defense Synergies 0 13

Minion Horde
Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon Witch
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Witch Bandit
Wizard
Mini P.E.K.K.A Valkyrie Bandit Golden Knight
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Bandit
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Bandit
Bandit
Valkyrie Wizard Baby Dragon Witch
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon Golden Knight
Minion Horde Mini P.E.K.K.A Valkyrie Witch Bandit
Minion Horde Mini P.E.K.K.A Witch Valkyrie Bandit
Minion Horde Mini P.E.K.K.A Witch Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Valkyrie Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Witch
Valkyrie Baby Dragon Bandit Golden Knight
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A Valkyrie Bandit
Minion Horde Valkyrie Witch Wizard Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Witch
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Witch Bandit
Valkyrie Wizard Minion Horde Mini P.E.K.K.A Baby Dragon Witch Golden Knight
Mini P.E.K.K.A Minion Horde Bandit
Minion Horde Mini P.E.K.K.A Bandit
Minion Horde Wizard Mini P.E.K.K.A Valkyrie Witch
Valkyrie Minion Horde Wizard Baby Dragon Witch Bandit Golden Knight
Valkyrie Wizard Baby Dragon Witch Bandit
Mini P.E.K.K.A
Valkyrie Wizard Minion Horde Mini P.E.K.K.A Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Bandit
Bandit Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Bandit Minion Horde Mini P.E.K.K.A Valkyrie Witch Golden Knight
Mini P.E.K.K.A Valkyrie Minion Horde Bandit
Minion Horde Mini P.E.K.K.A Valkyrie Witch Bandit
Wizard Minion Horde Baby Dragon Witch
Mini P.E.K.K.A Minion Horde Valkyrie Witch Bandit
Mini P.E.K.K.A Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon Witch Bandit
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Witch Golden Knight
Valkyrie
Mini P.E.K.K.A Minion Horde Valkyrie Wizard Witch Bandit Golden Knight
Wizard Minion Horde Valkyrie Baby Dragon Witch
Witch Minion Horde Mini P.E.K.K.A Valkyrie Baby Dragon Golden Knight
Valkyrie Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon Bandit Golden Knight
Baby Dragon Bandit Golden Knight
Minion Horde Baby Dragon Bandit
Valkyrie
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Bandit Golden Knight
Minion Horde Mini P.E.K.K.A
Minion Horde Valkyrie Wizard Bandit Golden Knight
Wizard Baby Dragon
Baby Dragon Bandit Golden Knight
Minion Horde Baby Dragon Bandit
Baby Dragon
Minion Horde Wizard Baby Dragon Witch Bandit Golden Knight
Minion Horde Wizard Baby Dragon Bandit
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Witch Golden Knight
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Witch
Wizard Baby Dragon Witch Bandit Golden Knight
Wizard Baby Dragon Witch Bandit Golden Knight
Baby Dragon Bandit Golden Knight
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Witch Bandit
Wizard Baby Dragon Witch
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon Witch Golden Knight
Witch
Baby Dragon Witch Bandit Golden Knight
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: