My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Executioner Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Valkyrie Wizard Executioner
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Prince Executioner
Fireball
Hog Rider Wizard Executioner
Poison
Wizard Executioner
Lightning
Valkyrie Wizard Prince Executioner Goblinstein
Rocket
Valkyrie Hog Rider Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Wizard Prince Executioner Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Hog Rider Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince
Valkyrie
Hog Rider Prince Wizard Executioner
Hog Rider
Arrows Valkyrie Wizard Prince Executioner
Wizard
Valkyrie Hog Rider Prince
Prince
Valkyrie Arrows Hog Rider Wizard Electro Giant
Executioner
Valkyrie Hog Rider
Electro Giant
Prince
Goblinstein

Defense Synergies 0 8

Arrows
Valkyrie Prince
Valkyrie
Arrows Wizard Prince Executioner
Hog Rider
Wizard
Valkyrie Prince
Prince
Arrows Valkyrie Wizard Executioner Electro Giant
Executioner
Valkyrie Prince
Electro Giant
Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner
Valkyrie Prince Executioner
Prince Valkyrie Executioner
Prince Valkyrie
Arrows Valkyrie Prince
Arrows Valkyrie Executioner
Arrows Wizard Executioner
Arrows Valkyrie Electro Giant
Prince
Valkyrie Prince
Valkyrie Executioner Arrows Wizard Electro Giant
Arrows Executioner Wizard
Prince Valkyrie Wizard
Valkyrie Wizard Executioner Arrows Prince
Prince
Prince Electro Giant
Wizard Arrows Valkyrie Prince Executioner
Arrows Valkyrie Wizard Prince Executioner
Arrows Valkyrie Wizard Executioner
Prince
Valkyrie Wizard Arrows Prince Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Giant
Arrows Valkyrie Wizard Prince Executioner
Valkyrie Prince
Valkyrie Prince
Valkyrie Prince Executioner
Arrows Wizard Executioner Electro Giant
Prince Valkyrie
Valkyrie Prince
Valkyrie Prince
Valkyrie Prince
Arrows Valkyrie Prince Electro Giant
Prince Valkyrie Wizard Executioner
Wizard Valkyrie Executioner Electro Giant
Electro Giant Valkyrie Prince Executioner
Arrows Valkyrie Executioner Wizard Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner
Arrows
Arrows Valkyrie Prince
Wizard Executioner Arrows Valkyrie
Arrows Wizard Executioner Electro Giant
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard Executioner
Executioner
Arrows
Arrows Prince
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Arrows Wizard Prince Executioner
Arrows Valkyrie Wizard Electro Giant
Prince
Arrows Wizard
Prince
Arrows
Arrows Electro Giant Valkyrie Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Prince
Arrows
Arrows Wizard Executioner Electro Giant
Wizard Electro Giant
Arrows Wizard
Arrows
Prince
Arrows Wizard
Prince
Arrows Wizard Executioner
Arrows
Valkyrie Wizard Prince Executioner
Arrows Wizard Executioner
Arrows Electro Giant
Prince Executioner
Electro Giant
Executioner
Prince Executioner Electro Giant
Prince
Wizard

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