My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Prince
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Inferno Tower Skeleton Army Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army Prince
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Bats Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard Prince
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Hog Rider Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Prince
Arrows
Hog Rider Prince
Valkyrie
Bats Hog Rider Prince Wizard
Hog Rider
Bats Arrows Valkyrie Wizard Prince
Inferno Tower
Wizard
Valkyrie Hog Rider Prince
Skeleton Army
Prince
Valkyrie Bats Arrows Hog Rider Wizard

Defense Synergies 1 13

Bats
Valkyrie Inferno Tower Prince
Arrows
Valkyrie Inferno Tower Prince
Valkyrie
Bats Arrows Inferno Tower Wizard Prince
Hog Rider
Inferno Tower
Skeleton Army Bats Arrows Valkyrie Prince
Wizard
Valkyrie Skeleton Army Prince
Skeleton Army
Inferno Tower Wizard Prince
Prince
Bats Arrows Valkyrie Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Valkyrie Prince
Inferno Tower Skeleton Army Prince Bats Valkyrie
Inferno Tower Skeleton Army Prince Bats Valkyrie
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Bats Valkyrie
Bats Inferno Tower Arrows Wizard
Arrows Valkyrie Inferno Tower
Inferno Tower Skeleton Army Prince
Skeleton Army Valkyrie Inferno Tower Prince
Bats Valkyrie Skeleton Army Arrows Wizard
Arrows Inferno Tower Bats Wizard
Inferno Tower Skeleton Army Prince Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Arrows Prince
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince
Wizard Bats Arrows Valkyrie Inferno Tower Skeleton Army Prince
Arrows Valkyrie Bats Wizard Skeleton Army Prince
Arrows Valkyrie Wizard Bats
Inferno Tower Prince
Valkyrie Wizard Skeleton Army Bats Arrows Prince
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Prince
Arrows Valkyrie Wizard Prince
Skeleton Army Bats Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Prince Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Arrows Wizard Bats
Skeleton Army Prince Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Bats Valkyrie Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Bats Valkyrie Prince
Bats Arrows Valkyrie Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Bats Skeleton Army Prince
Arrows Wizard
Arrows
Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Bats
Bats
Prince
Prince
Wizard

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