My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Witch Balloon Lumberjack
Zap
Inferno Tower Witch Balloon Bandit
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch Bandit Magic Archer Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Balloon Bandit Magic Archer Lumberjack
Fireball
Inferno Tower Wizard Witch Balloon Bandit Magic Archer Lumberjack
Poison
Inferno Tower Wizard Witch Balloon Magic Archer
Lightning
Valkyrie Inferno Tower Wizard Witch Balloon Bandit Magic Archer Lumberjack
Rocket
Valkyrie Inferno Tower Wizard Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Magic Archer Lumberjack Inferno Tower Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Magic Archer Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Wizard Witch Bandit Magic Archer
Inferno Tower
Wizard
Valkyrie Balloon Bandit Lumberjack
Witch
Valkyrie Bandit Lumberjack
Balloon
Valkyrie Lumberjack Wizard Bandit Magic Archer
Bandit
Valkyrie Wizard Witch Balloon Magic Archer Lumberjack
Magic Archer
Valkyrie Balloon Bandit Lumberjack
Lumberjack
Valkyrie Balloon Wizard Witch Bandit Magic Archer

Defense Synergies 0 15

Valkyrie
Inferno Tower Wizard Witch Bandit Magic Archer Lumberjack
Inferno Tower
Valkyrie Bandit Lumberjack
Wizard
Valkyrie Bandit Lumberjack
Witch
Valkyrie Bandit Lumberjack
Balloon
Bandit
Valkyrie Inferno Tower Wizard Witch Magic Archer Lumberjack
Magic Archer
Valkyrie Bandit Lumberjack
Lumberjack
Valkyrie Inferno Tower Wizard Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Magic Archer
Inferno Tower Lumberjack Valkyrie Witch Bandit
Inferno Tower Witch Lumberjack Valkyrie Bandit
Inferno Tower Witch Lumberjack Valkyrie Bandit
Valkyrie Lumberjack
Valkyrie Bandit Magic Archer Lumberjack
Inferno Tower Wizard Witch Magic Archer
Valkyrie Inferno Tower Bandit Magic Archer
Inferno Tower Witch Lumberjack
Valkyrie Inferno Tower Bandit Lumberjack
Valkyrie Witch Wizard Bandit Magic Archer Lumberjack
Inferno Tower Wizard Witch Magic Archer
Inferno Tower Lumberjack Valkyrie Wizard Witch Bandit
Valkyrie Wizard Witch Magic Archer Lumberjack
Inferno Tower Bandit Lumberjack
Inferno Tower Bandit Lumberjack
Wizard Valkyrie Inferno Tower Witch Lumberjack
Valkyrie Wizard Witch Bandit Magic Archer Lumberjack
Valkyrie Wizard Witch Bandit Magic Archer Lumberjack
Inferno Tower Lumberjack
Valkyrie Wizard Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower Witch Bandit
Bandit Valkyrie Wizard Magic Archer Lumberjack
Bandit Lumberjack Valkyrie Inferno Tower Witch
Valkyrie Lumberjack Inferno Tower Bandit
Inferno Tower Valkyrie Witch Bandit Lumberjack
Wizard Witch Magic Archer
Valkyrie Inferno Tower Witch Bandit Lumberjack
Inferno Tower Valkyrie Lumberjack
Valkyrie Inferno Tower Witch Bandit Magic Archer
Inferno Tower Witch
Valkyrie Inferno Tower Witch Lumberjack
Valkyrie
Valkyrie Inferno Tower Wizard Witch Bandit Lumberjack
Wizard Valkyrie Witch Magic Archer
Inferno Tower Witch Valkyrie Magic Archer Lumberjack
Valkyrie Inferno Tower Wizard Witch Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Bandit Magic Archer
Bandit Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard Bandit
Lumberjack
Valkyrie Wizard Bandit Magic Archer
Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Wizard Witch Bandit Magic Archer
Magic Archer Wizard Bandit
Wizard Bandit Magic Archer
Valkyrie Wizard Witch Magic Archer
Magic Archer
Wizard
Valkyrie Wizard Witch Magic Archer
Witch
Wizard Witch Bandit Magic Archer
Wizard Witch Bandit Magic Archer
Bandit Magic Archer
Wizard Witch Magic Archer
Wizard Witch
Wizard Bandit Magic Archer
Magic Archer
Wizard Magic Archer
Witch Bandit Magic Archer
Wizard Witch Magic Archer
Valkyrie Wizard Magic Archer Lumberjack
Wizard Magic Archer
Witch Magic Archer
Witch Magic Archer
Witch Bandit Magic Archer
Wizard

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