My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Baby Dragon Inferno Dragon Lumberjack
Fireball
Hog Rider Wizard Baby Dragon Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Valkyrie Wizard Baby Dragon Inferno Dragon Lumberjack
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Hog Rider Baby Dragon Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon
Valkyrie
Hog Rider Lumberjack Wizard Baby Dragon
Hog Rider
Fireball Valkyrie Rage Wizard Baby Dragon Lumberjack
Wizard
Valkyrie Hog Rider Rage Lumberjack
Rage
Hog Rider Wizard
Baby Dragon
Fireball Valkyrie Hog Rider Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Valkyrie Hog Rider Wizard Baby Dragon

Defense Synergies 0 8

Fireball
Valkyrie Lumberjack
Valkyrie
Fireball Wizard Baby Dragon Lumberjack
Hog Rider
Wizard
Valkyrie Lumberjack
Rage
Baby Dragon
Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Fireball Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Inferno Dragon Lumberjack Valkyrie
Lumberjack Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Valkyrie
Fireball Valkyrie Lumberjack
Fireball Valkyrie Baby Dragon Lumberjack
Inferno Dragon Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Inferno Dragon Lumberjack
Valkyrie Lumberjack
Valkyrie Fireball Wizard Baby Dragon Lumberjack
Inferno Dragon Fireball Wizard Baby Dragon
Lumberjack Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Baby Dragon Lumberjack
Inferno Dragon Lumberjack
Fireball Inferno Dragon Lumberjack
Wizard Fireball Valkyrie Lumberjack
Fireball Valkyrie Wizard Baby Dragon Lumberjack
Valkyrie Wizard Baby Dragon Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Wizard Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball
Fireball Valkyrie Wizard Baby Dragon Inferno Dragon Lumberjack
Lumberjack Valkyrie
Valkyrie Lumberjack Fireball
Valkyrie Inferno Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Fireball Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Fireball Valkyrie
Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie Baby Dragon
Fireball Valkyrie Baby Dragon Inferno Dragon Lumberjack
Valkyrie Fireball Wizard Baby Dragon Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Lumberjack
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Inferno Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Inferno Dragon
Fireball Wizard

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