My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Valkyrie Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Balloon Electro Wizard
Poison
Wizard Balloon Electro Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard Balloon Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Electro Wizard Wizard Balloon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Valkyrie Electro Wizard

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon P.E.K.K.A Knight
Knight
Balloon Arrows Elite Barbarians Wizard Electro Wizard
Elite Barbarians
Arrows Valkyrie Knight Wizard
Valkyrie
Elite Barbarians Balloon Wizard P.E.K.K.A Electro Wizard
Wizard
Knight Elite Barbarians Valkyrie Balloon P.E.K.K.A
Balloon
Arrows Knight Valkyrie Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Knight Valkyrie Balloon

Defense Synergies 2 11

Arrows
Knight Valkyrie P.E.K.K.A
Knight
Electro Wizard Arrows Wizard
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard P.E.K.K.A Electro Wizard
Wizard
Knight Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Knight Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard Arrows Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Knight Wizard
Arrows Wizard Electro Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Knight Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Wizard Arrows Knight Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Knight Elite Barbarians Wizard Electro Wizard
Arrows Valkyrie Wizard Knight Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Wizard Arrows Knight Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians Valkyrie Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Knight Elite Barbarians Electro Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie
Arrows Wizard Electro Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie Electro Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie
P.E.K.K.A Electro Wizard Knight Elite Barbarians Valkyrie
P.E.K.K.A
P.E.K.K.A Knight Elite Barbarians Valkyrie
P.E.K.K.A Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Electro Wizard Knight Valkyrie P.E.K.K.A
Arrows Valkyrie Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Electro Wizard
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians Electro Wizard
Arrows Knight Valkyrie Wizard Electro Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Knight Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A
Wizard

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