My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Prince Phoenix
Giant Snowball
Guards Balloon
Zap
Guards Balloon Prince
Barbarian Barrel
Valkyrie Wizard Guards
The Log
Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Balloon Prince
Fireball
Wizard Balloon
Poison
Wizard Guards Balloon Phoenix
Lightning
Valkyrie Wizard Balloon Prince Phoenix
Rocket
Valkyrie Wizard Balloon Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Valkyrie Phoenix Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Prince Phoenix
Valkyrie
Balloon Prince Wizard
Wizard
Valkyrie Rage Balloon Prince
Rage
Balloon Wizard Prince Phoenix
Guards
Balloon
Arrows Valkyrie Rage Wizard
Prince
Valkyrie Arrows Wizard Rage
Phoenix
Arrows Rage

Defense Synergies 0 8

Arrows
Valkyrie Prince Phoenix
Valkyrie
Arrows Wizard Prince
Wizard
Valkyrie Guards Prince
Rage
Guards
Wizard Prince
Balloon
Prince
Arrows Valkyrie Wizard Guards
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Valkyrie Prince Phoenix
Prince Valkyrie
Prince Valkyrie Guards Phoenix
Arrows Valkyrie Prince
Arrows Valkyrie Guards
Arrows Wizard Phoenix
Arrows Valkyrie Phoenix
Prince Phoenix
Guards Valkyrie Prince Phoenix
Valkyrie Guards Arrows Wizard
Arrows Wizard Phoenix
Prince Valkyrie Wizard Guards
Valkyrie Wizard Arrows Guards Prince
Prince Phoenix
Prince
Wizard Arrows Valkyrie Prince
Arrows Valkyrie Wizard Guards Prince
Arrows Valkyrie Wizard Guards
Prince Phoenix
Valkyrie Wizard Arrows Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Prince
Arrows Valkyrie Wizard Prince Phoenix
Guards Valkyrie Prince
Valkyrie Guards Prince Phoenix
Valkyrie Guards Prince Phoenix
Arrows Wizard
Guards Prince Valkyrie Phoenix
Valkyrie Prince Phoenix
Valkyrie Prince Phoenix
Guards Phoenix
Valkyrie Guards Prince Phoenix
Arrows Valkyrie Guards Prince Phoenix
Prince Valkyrie Wizard Guards
Wizard Valkyrie
Guards Phoenix Valkyrie Prince
Arrows Valkyrie Wizard Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard Guards
Arrows Wizard
Arrows
Prince
Arrows Wizard
Guards Prince
Arrows Wizard
Arrows
Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Guards
Prince
Prince
Wizard

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