My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Zappies Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Zappies Ram Rider
Zap
Zappies Ram Rider
Barbarian Barrel
Ice Spirit Valkyrie Zappies Wizard
The Log
Ice Spirit Zappies Ram Rider
Earthquake
Zappies
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Valkyrie Zappies Wizard Ram Rider
Fireball
Zappies Wizard Ram Rider
Poison
Zappies Wizard
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Earthquake Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Rage Earthquake Valkyrie Zappies Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Rage Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Giant Snowball Ram Rider
Giant Snowball
Earthquake Ram Rider Ice Spirit Valkyrie
Earthquake
Giant Snowball Ram Rider
Valkyrie
Ice Spirit Giant Snowball Zappies Wizard Ram Rider
Zappies
Valkyrie Rage Ram Rider
Wizard
Valkyrie Rage Ram Rider
Rage
Zappies Wizard
Ram Rider
Giant Snowball Ice Spirit Earthquake Valkyrie Zappies Wizard

Defense Synergies 1 13

Ice Spirit
Giant Snowball Earthquake Valkyrie Zappies Wizard Ram Rider
Giant Snowball
Ram Rider Ice Spirit Earthquake Valkyrie Zappies Wizard
Earthquake
Ice Spirit Giant Snowball Zappies
Valkyrie
Ice Spirit Giant Snowball Zappies Wizard
Zappies
Ice Spirit Giant Snowball Earthquake Valkyrie
Wizard
Ice Spirit Giant Snowball Valkyrie
Rage
Ram Rider
Giant Snowball Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Zappies Wizard Ram Rider
Ice Spirit Valkyrie Zappies Ram Rider
Ram Rider Giant Snowball Valkyrie Zappies
Valkyrie Zappies Ram Rider
Earthquake Valkyrie
Giant Snowball Earthquake Valkyrie Zappies
Giant Snowball Ram Rider Ice Spirit Zappies Wizard
Earthquake Valkyrie Ram Rider
Zappies
Ice Spirit Giant Snowball Valkyrie Zappies
Valkyrie Giant Snowball Earthquake Zappies Wizard Ram Rider
Giant Snowball Zappies Wizard Ram Rider
Ice Spirit Giant Snowball Earthquake Valkyrie Zappies Wizard Ram Rider
Valkyrie Wizard Ice Spirit Giant Snowball Earthquake Zappies
Zappies Ram Rider
Ice Spirit Giant Snowball Zappies Ram Rider
Wizard Valkyrie Zappies
Ice Spirit Valkyrie Giant Snowball Zappies Wizard Ram Rider
Giant Snowball Earthquake Valkyrie Wizard Ice Spirit Zappies Ram Rider
Zappies Ram Rider
Valkyrie Wizard Giant Snowball Earthquake Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Zappies
Giant Snowball Valkyrie Wizard
Zappies Ice Spirit Valkyrie Ram Rider
Valkyrie Zappies Ram Rider
Valkyrie Zappies Ram Rider
Wizard Ice Spirit Giant Snowball Zappies Ram Rider
Valkyrie Zappies Ram Rider
Valkyrie Zappies
Ice Spirit Giant Snowball Valkyrie Zappies
Zappies
Valkyrie Zappies
Giant Snowball Valkyrie
Valkyrie Zappies Wizard Ram Rider
Wizard Valkyrie Zappies
Zappies Ice Spirit Valkyrie
Valkyrie Giant Snowball Earthquake Zappies Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Giant Snowball Ram Rider
Earthquake
Earthquake Valkyrie
Wizard Giant Snowball Earthquake Valkyrie
Wizard Ice Spirit Giant Snowball Ram Rider
Earthquake Wizard
Earthquake Ice Spirit Giant Snowball Wizard Ram Rider
Giant Snowball Wizard Ram Rider
Giant Snowball
Earthquake Valkyrie Wizard Ram Rider
Giant Snowball Wizard
Earthquake Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball Wizard
Earthquake Wizard
Giant Snowball Earthquake
Giant Snowball Earthquake Wizard
Giant Snowball Earthquake Valkyrie Wizard
Earthquake
Giant Snowball Wizard
Earthquake Giant Snowball
Giant Snowball Earthquake Ice Spirit Valkyrie Wizard
Giant Snowball Earthquake Wizard Ram Rider
Giant Snowball Wizard Ram Rider
Giant Snowball Wizard
Ice Spirit Giant Snowball Zappies Wizard
Giant Snowball
Giant Snowball Earthquake Wizard
Ice Spirit Giant Snowball Zappies
Giant Snowball Earthquake Wizard
Earthquake Ice Spirit Zappies
Giant Snowball Zappies Wizard Ram Rider
Valkyrie Wizard
Giant Snowball Earthquake Wizard
Giant Snowball
Ice Spirit Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball
Wizard

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