My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Minion Horde Elite Barbarians Hog Rider Inferno Tower Wizard
Poison
Minion Horde Inferno Tower Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Minion Horde Inferno Tower Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Valkyrie Hog Rider Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider
Elite Barbarians
Valkyrie Fireball Hog Rider Wizard Mega Knight
Fireball
Hog Rider Elite Barbarians Mega Knight
Valkyrie
Elite Barbarians Hog Rider Wizard
Hog Rider
Fireball Valkyrie Minion Horde Elite Barbarians Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Valkyrie Hog Rider Mega Knight
Mega Knight
Minion Horde Elite Barbarians Fireball Hog Rider Wizard

Defense Synergies 1 10

Minion Horde
Inferno Tower
Elite Barbarians
Valkyrie Wizard Mega Knight
Fireball
Valkyrie Inferno Tower Mega Knight
Valkyrie
Elite Barbarians Fireball Inferno Tower Wizard
Hog Rider
Inferno Tower
Minion Horde Fireball Valkyrie Mega Knight
Wizard
Elite Barbarians Valkyrie Mega Knight
Mega Knight
Elite Barbarians Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Valkyrie Mega Knight
Minion Horde Inferno Tower Mega Knight Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Inferno Tower Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Minion Horde Inferno Tower Fireball Wizard
Fireball Valkyrie Inferno Tower Mega Knight
Minion Horde Inferno Tower Elite Barbarians
Elite Barbarians Minion Horde Valkyrie Inferno Tower Mega Knight
Minion Horde Valkyrie Fireball Wizard Mega Knight
Minion Horde Inferno Tower Fireball Wizard
Minion Horde Inferno Tower Mega Knight Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Minion Horde
Elite Barbarians Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Elite Barbarians Fireball Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Fireball Valkyrie Inferno Tower
Fireball Valkyrie Mega Knight Minion Horde Elite Barbarians Wizard
Valkyrie Wizard Fireball Mega Knight
Elite Barbarians Inferno Tower
Valkyrie Wizard Mega Knight Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball Inferno Tower
Fireball Elite Barbarians Valkyrie Wizard Mega Knight
Mega Knight Minion Horde Elite Barbarians Valkyrie Inferno Tower
Valkyrie Mega Knight Minion Horde Elite Barbarians Fireball Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Valkyrie Mega Knight
Fireball Wizard Minion Horde
Minion Horde Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Mega Knight Minion Horde Elite Barbarians Valkyrie
Minion Horde Mega Knight Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Minion Horde
Mega Knight Minion Horde Elite Barbarians Valkyrie Inferno Tower
Mega Knight Elite Barbarians Fireball Valkyrie
Elite Barbarians Mega Knight Minion Horde Fireball Valkyrie Inferno Tower Wizard
Wizard Minion Horde Fireball Valkyrie Mega Knight
Elite Barbarians Inferno Tower Minion Horde Fireball Valkyrie
Valkyrie Mega Knight Minion Horde Elite Barbarians Fireball Inferno Tower Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie Mega Knight
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Mega Knight
Fireball Valkyrie Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Wizard Mega Knight
Minion Horde
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Fireball
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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