My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Baby Dragon Princess
Zap
Skeletons Inferno Tower Wall Breakers Princess
Barbarian Barrel
Skeletons Knight Inferno Tower Wizard Wall Breakers Princess
The Log
Skeletons Wall Breakers Princess
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Wall Breakers Princess
Royal Delivery
Skeletons Knight Wizard Wall Breakers Baby Dragon Princess
Fireball
Inferno Tower Wizard Wall Breakers Baby Dragon Princess
Poison
Inferno Tower Wizard Princess
Lightning
Knight Inferno Tower Wizard Baby Dragon
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Knight Princess Baby Dragon Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Knight Wall Breakers Baby Dragon Princess
Knight
Wall Breakers Baby Dragon Princess Zap Wizard
Inferno Tower
Wizard
Knight
Wall Breakers
Knight Zap Baby Dragon Princess
Baby Dragon
Knight Zap Wall Breakers
Princess
Knight Zap Wall Breakers

Defense Synergies 2 14

Skeletons
Zap Knight Inferno Tower Wizard Baby Dragon Princess
Zap
Skeletons Knight Inferno Tower Baby Dragon Princess
Knight
Inferno Tower Princess Skeletons Zap Wizard Baby Dragon
Inferno Tower
Knight Skeletons Zap Baby Dragon Princess
Wizard
Skeletons Knight
Wall Breakers
Baby Dragon
Skeletons Zap Knight Inferno Tower
Princess
Knight Skeletons Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard Baby Dragon
Inferno Tower Skeletons Zap Knight
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight
Princess
Skeletons Zap Baby Dragon
Inferno Tower Zap Wizard Baby Dragon Princess
Zap Inferno Tower Baby Dragon
Inferno Tower Skeletons Princess
Knight Skeletons Inferno Tower
Skeletons Zap Knight Wizard Baby Dragon Princess
Inferno Tower Zap Wizard Baby Dragon Princess
Inferno Tower Skeletons Zap Knight Wizard
Wizard Zap Baby Dragon Princess
Inferno Tower Knight
Inferno Tower Zap
Wizard Skeletons Knight Inferno Tower
Zap Knight Wizard Baby Dragon
Zap Wizard Baby Dragon Knight Princess
Inferno Tower
Wizard Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Inferno Tower
Zap Knight Wizard Baby Dragon
Skeletons Zap Knight Inferno Tower
Zap Knight Inferno Tower
Inferno Tower Skeletons Knight
Wizard Skeletons Zap Baby Dragon Princess
Skeletons Knight Inferno Tower
Inferno Tower Knight
Zap Skeletons Knight Inferno Tower Baby Dragon
Inferno Tower Skeletons
Knight Inferno Tower
Zap
Skeletons Knight Inferno Tower Wizard
Wizard Baby Dragon Princess
Inferno Tower Skeletons Zap Knight Baby Dragon
Zap Inferno Tower Wizard Baby Dragon Princess
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Knight
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Princess
Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Zap Wizard
Zap Knight Wizard Princess
Zap Wizard Baby Dragon Princess
Knight Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Zap Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Baby Dragon
Wizard Princess
Zap Baby Dragon
Zap Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Zap Baby Dragon
Zap Wizard Baby Dragon Princess
Zap Wizard
Zap Wizard
Zap Princess
Wizard Princess
Zap Princess
Zap Wizard Baby Dragon Princess
Knight Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Zap
Zap Baby Dragon Princess
Zap Princess
Zap Baby Dragon Princess
Wizard

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