My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Wizard Goblin Barrel Witch
Fireball
Barbarians Hog Rider Wizard Goblin Barrel Witch
Poison
Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Goblinstein
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Barbarians Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Goblin Barrel Mini P.E.K.K.A Wizard Witch
Hog Rider
Valkyrie Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Witch
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Goblin Barrel
Valkyrie Hog Rider
Witch
Valkyrie Hog Rider
Goblinstein

Defense Synergies 0 5

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Witch
Mini P.E.K.K.A Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Mini P.E.K.K.A Valkyrie Witch
Barbarians Mini P.E.K.K.A Witch Valkyrie
Barbarians Mini P.E.K.K.A Witch Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie
Wizard Witch
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Witch Wizard
Wizard Witch
Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblinstein
Barbarians Wizard Mini P.E.K.K.A Valkyrie Witch
Valkyrie Barbarians Wizard Witch
Valkyrie Wizard Witch Barbarians
Barbarians Mini P.E.K.K.A
Valkyrie Wizard Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Wizard
Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Witch
Wizard Goblinstein Witch
Mini P.E.K.K.A Barbarians Valkyrie Witch
Mini P.E.K.K.A Barbarians Valkyrie
Goblinstein Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Witch
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch
Barbarians Witch Mini P.E.K.K.A Valkyrie Goblinstein
Valkyrie Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie Goblinstein
Wizard Goblinstein Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Valkyrie Wizard Witch
Wizard
Barbarians
Valkyrie Wizard Witch Goblinstein
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch Goblinstein
Mini P.E.K.K.A
Wizard
Wizard
Barbarians Witch Goblinstein
Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard
Wizard
Witch
Witch
Witch
Wizard

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