My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon Witch Lumberjack
Zap
Minions Witch
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Hog Rider Wizard Baby Dragon Witch Lumberjack
Fireball
Minions Hog Rider Wizard Baby Dragon Witch Lumberjack
Poison
Minions Wizard Witch
Lightning
Wizard Baby Dragon Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Fireball Hog Rider Baby Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Minions Fireball Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Barbarian Barrel Baby Dragon Lumberjack
Fireball
Hog Rider Baby Dragon
Hog Rider
Minions Fireball Wizard Barbarian Barrel Baby Dragon Witch Lumberjack
Wizard
Hog Rider Lumberjack
Barbarian Barrel
Minions Hog Rider Baby Dragon Lumberjack
Baby Dragon
Minions Fireball Hog Rider Barbarian Barrel Witch Lumberjack
Witch
Hog Rider Baby Dragon Lumberjack
Lumberjack
Minions Hog Rider Wizard Barbarian Barrel Baby Dragon Witch

Defense Synergies 1 12

Minions
Barbarian Barrel Baby Dragon Lumberjack
Fireball
Barbarian Barrel Lumberjack
Hog Rider
Wizard
Barbarian Barrel Lumberjack
Barbarian Barrel
Fireball Minions Wizard Baby Dragon Witch Lumberjack
Baby Dragon
Minions Barbarian Barrel Witch Lumberjack
Witch
Barbarian Barrel Baby Dragon Lumberjack
Lumberjack
Minions Fireball Wizard Barbarian Barrel Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Barbarian Barrel Baby Dragon
Lumberjack Minions Witch
Witch Lumberjack Minions
Witch Lumberjack Minions
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Minions Baby Dragon Lumberjack
Minions Fireball Wizard Baby Dragon Witch
Fireball Barbarian Barrel Baby Dragon
Witch Minions Lumberjack
Barbarian Barrel Lumberjack
Minions Witch Fireball Wizard Barbarian Barrel Baby Dragon Lumberjack
Minions Fireball Wizard Baby Dragon Witch
Lumberjack Minions Fireball Wizard Witch
Fireball Wizard Minions Barbarian Barrel Baby Dragon Witch Lumberjack
Lumberjack
Fireball Lumberjack
Wizard Minions Fireball Witch Lumberjack
Fireball Minions Wizard Barbarian Barrel Baby Dragon Witch Lumberjack
Wizard Barbarian Barrel Baby Dragon Witch Minions Fireball Lumberjack
Lumberjack
Wizard Minions Fireball Barbarian Barrel Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Barbarian Barrel Witch
Fireball Wizard Barbarian Barrel Baby Dragon Lumberjack
Lumberjack Minions Witch
Lumberjack Fireball Barbarian Barrel
Witch Lumberjack
Fireball Wizard Minions Baby Dragon Witch
Minions Fireball Witch Lumberjack
Lumberjack
Minions Fireball Barbarian Barrel Baby Dragon Witch
Witch
Minions Witch Lumberjack
Fireball
Fireball Wizard Witch Lumberjack
Wizard Fireball Baby Dragon Witch
Witch Minions Fireball Barbarian Barrel Baby Dragon Lumberjack
Minions Fireball Wizard Barbarian Barrel Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Baby Dragon
Fireball Wizard Minions Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Barbarian Barrel Baby Dragon
Fireball Wizard
Minions Fireball Lumberjack
Fireball Wizard Barbarian Barrel
Fireball Wizard Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Minions Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Wizard Barbarian Barrel Baby Dragon Witch
Fireball Wizard Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Minions
Fireball Wizard Barbarian Barrel Baby Dragon
Fireball Wizard Barbarian Barrel Baby Dragon Witch
Minions Fireball Baby Dragon
Fireball Wizard
Fireball Barbarian Barrel Baby Dragon
Fireball Wizard Barbarian Barrel Baby Dragon Witch
Witch
Fireball Wizard Barbarian Barrel Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Barbarian Barrel Baby Dragon
Fireball Wizard Baby Dragon Witch
Minions Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Barbarian Barrel Witch
Fireball Wizard Baby Dragon Witch
Fireball Barbarian Barrel
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Minions Fireball Baby Dragon Witch
Fireball Witch
Fireball Barbarian Barrel Baby Dragon Witch
Fireball Wizard

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